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  1. SargeBaldy Speedmapping Compilation #12

    This is a compilation of the WADs entered in SargeBaldy's twelfth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

    Today's theme was to try to make a complex of any sort that has been overrun by nature.

    14 downloads

       (6 reviews)

    Submitted

  2. XASER'S SHiTWADS!

    XASER'S SHiTWADS is a set of ten levels (+1 secret) However, the thing about these levels is that they are all kind of "Joke Maps". Some are old levels that have been "touched up" a little, while some others were made brand-new for the occasion. The "jokes" of the maps vary from level to level. Some are fairly normal (for a while, at least), some have silly ideas behind them, while others are just plain bad (yet in a silly and messed-up kind of way). Anyway, this level set isn't to be taken seriously, so don't start griping about texture mis-alignments and other obvious errors. :P

    51 downloads

       (33 reviews)

    Submitted

  3. Schlagwerk X

    This level was inspired by Schlagwerk, a cool Drum&Bass track by TaQ, from beatmania IIDX 3rd style.

    This is a new version of Schlagwerk with various improvements.

    The music was lost in a tragic accident involving an exploding goat factory. It's been replaced with MIDI.

    This level also supports Deathmatch. In DM mode some areas are off-limits and some barriers are removed.

    27 downloads

       (22 reviews)

    Submitted

  4. Tanis Base SP

    Rodrigo Is a very detailed Deathmatch map, using textures from Various places. You are in an Antartic Base.

    Chris I've converted this DM map to a single player map with lots of monsters. Enjoy :P

    15 downloads

       (10 reviews)

    Submitted

  5. SargeBaldy Speedmapping Compilation #11: Special Party Edition!

    This is a compilation of the WADs entered in SargeBaldy's eleventh speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

    Today's theme was to try to create an airport, complete with runway and control tower and such. Skipping the actual airplanes was recommended.

    50 downloads

       (11 reviews)

    Submitted

  6. Speed Mapping Ness style

    Theme for speedmapping: Create a resident evil style map (dark, broodish), in or around a mansion

    9 downloads

       (5 reviews)

    Submitted

  7. Shell Shock

    A tech base using the green tech textures. You go about in there for most of the level before coming into a cave that leads out to the exit.

    9 downloads

       (3 reviews)

    Submitted

  8. The Ship Level (yeah, I know. Its boring!)

    Crazy level with lots of details, great gameplay, and plenty of baddies!

    9 downloads

       (3 reviews)

    Submitted

  9. Stylin' 2

    This is the sequel to MAP01-Style. It's (very) loosely based on MAP02. It works by itself, but it's cooler (IMHO) if you play them together.

    13 downloads

       (7 reviews)

    Submitted

  10. Sumer

    You stumble across a dying man in the street, uniformed and grasping a pistol "take this" he murmurs. You take it and look toward the building to your right as a scream goes right through you, you shudder and walk in.

    8 downloads

       (3 reviews)

    Submitted

  11. Troubling Trials

    This is my first level in about 4 years. It's basicly a test for the doom guy.

    13 downloads

       (7 reviews)

    Submitted

  12. Ultramarine

    It is a very huge map and realistyc ;). It was hard to do it. Maybe i´m in a mistake but it is the biggest map ever, made with doom2.wad textures, sounds, data, etc, except the sky and the music. Please, read this text careful, its very important. I cannot include the story in English, but if you speak Spanish, you can read it in the Spanish text. Enjoy it!!

    42 downloads

       (33 reviews)

    Submitted

  13. SargeBaldy Speedmapping Compilation #10

    This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

    This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad.

    7 downloads

       (3 reviews)

    Submitted

  14. Traffic control

    This was my wad for doomcenters E1 week contest back in the day, i think i came 14th or something, anyway since doomcenter 'went south' i thought i'd upload this to the archives

    14 downloads

       (2 reviews)

    Submitted

  15. Two test levels

    These two levels are small levels in which I tested some new ideas for ZDoom engine, but they are not complete levels and you may call them demos. Haunted Mansion is a moody level in a combined gothic-hightech structure, with lightnings and so on. Space Invaders is just like old arcade games in which you shoot at moving targets as they try to attack you.

    14 downloads

       (8 reviews)

    Submitted

  16. SargeBaldy Speedmapping Compilation #9

    This is a compilation of the WADs entered in SargeBaldy's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

    This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh.

    18 downloads

       (12 reviews)

    Submitted

  17. SargeBaldy Speedmapping Compilation #8

    This is a compilation of the WADs entered in SargeBaldy's eighth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme.

    This week's theme was to design an E3 style demonic temple complete with a courtyard and sacrificial altar, but doing so making all linedefs parallel/perpendicular to the grid.

    11 downloads

       (5 reviews)

    Submitted

  18. The Duel

    I started out to remake the duel mode from Golden Axe in Doom. However, it turned out a bit different. It's more like Serious Sam. However, you get different points for killing enemies and saving ammo. You're health also effects your score if you survive.

    13 downloads

       (8 reviews)

    Submitted

  19. SargeBaldy Speedmapping Compilation #7

    This is a compilation of the WADs entered in SargeBaldy's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme.

    This week's theme is to create a UAC factory for armour and weaponry that has been taken control of by hellspawn. You may also want to include an area outside of the factory itself, and remember there can be more to a factory then just the production line area, e.g. offices, storage rooms, bathrooms, etc.

    6 downloads

       (3 reviews)

    Submitted

  20. Bloodworks

    This wad, called "The Hub" is the also the third level of the "Descent Into Hell" megawad project I'm working on. The merged wad (level 3) will have slightly different mixture of of weapons, etc... because the player has weapons and ammo and health already. I decided, however, to release it as a wad on its own as well.

    12 downloads

       (5 reviews)

    Submitted

  21. Spinal Injury

    A little vanilla Doom map, with a gothic theme to it (like I usually seem to do). Should provide about 10 minutes of gameplay, fun or not.

    22 downloads

       (12 reviews)

    Submitted

  22. SargeBaldy Speedmapping Compilation #6

    This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based on somewhere that you know. This could be your school, your house, your campus, a block of your town, just anywhere that you know well.

    Map03-Map06 do not have exits, just IDCLEV on to the next map.

    14 downloads

       (11 reviews)

    Submitted

  23. SLIME LAB

    A DOOM 2 (II) level.

    15 downloads

       (9 reviews)

    Submitted

  24. SargeBaldy Speedmapping Compilation #2

    This is a compilation of the WADs entered in SargeBaldy's second speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based off this scenario:

    "In a strange twist of events, the Doom Marine's small boat has crashed on the shore of a large island full of hungry tribal imps. Hmmm... that toolshed off in the distance might just contain the lumber and tools needed to fix your boat..."

    11 downloads

       (7 reviews)

    Submitted

  25. SargeBaldy Speedmapping Compilation #1

    This is a compilation of the WADs entered in SargeBaldy's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was for to recreate phobos anomaly.

    16 downloads

       (13 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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