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  1. Some Maps From Some Episode of Some Megawad

    4 maps from the third episode of Ultimate Simplicity that got finished before I quit working on it. Don't expect anything special.

    23 downloads

       (16 reviews)

    Submitted

  2. Systematic Corruption

    Originally meant for the "#dmclub Channel Project" that was started last year, Systematic Corruption is a medium-sized e1-themed techbase.

    Playing on U.V. should result in a ~300 monster count by the end of the level, while the lower difficulties are toned down a bit. However, you will probably still find somewhat of a challenge if you play on your regular skill level.

    While playing, keep in mind that nukage/slime does no harm. Also be watchful of your ammo; unless you have a backpack you can easily collect too much ammo and waste it.

    31 downloads

       (25 reviews)

    Submitted

  3. How long can you last?

    How long can you last? Press the switches to find out!

    15 downloads

       (11 reviews)

    Submitted

  4. The Dying End

    A remake of level 29 of Doom II

    84 downloads

       (67 reviews)

    Submitted

  5. T glass in

    A single map where you have to defeat the creator of the recent semi-funny Gamarra wads.

    20 downloads

       (15 reviews)

    Submitted

  6. Templed

    20 downloads

       (15 reviews)

    Submitted

  7. Terminator: Unit 9042 Deluxe Edition

    If you played termin WADs this won't be anything new for you. Fixed gameplay and cutscenes can now be skipped :P

    85 downloads

       (68 reviews)

    Submitted

  8. Knee Deep in yor fears

    A classic-e1 style level sets into the most classic of phobos base style.

    17 downloads

       (12 reviews)

    Submitted

  9. SargeBaldy Speedmapping Compilation #19

    This is a compilation of the WADs entered in SargeBaldy's nineteenth speedmapping exercise. Participants were given 100 minutes to create a map similar in theme to a favorite map

    11 downloads

       (7 reviews)

    Submitted

  10. SargeBaldy Speedmapping Compilation #15

    This is a compilation of the WADs entered in SargeBaldy's fifteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was an underground mossy temple with lava.

    7 downloads

       (4 reviews)

    Submitted

  11. SargeBaldy Speedmapping Compilation #14: Halloween Edition!

    This is a compilation of the WADs entered in SargeBaldy's eleventh speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

    Today's theme was:

    6 downloads

       (3 reviews)

    Submitted

  12. SargeBaldy Speedmapping Compilation #16

    This is a compilation of the WADs entered in SargeBaldy's sixteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a level based on a choice of three themes generated by boris' random map theme generator.

    The choices were:

    1. Build a tiny under construction bright base map. The player has to kill a lot Revenants, find a demon gateway which is hidden behind a lot demon gateway and find power generator

    2. Build a demon invaded bright city map. The player has to kill two Icon of Sin which guard some keycard, kill a lot Hellknights and find a rocket launcher

    3. Build a vast out of power dark church map. The player has to find some keycard which is hidden behind a few lost UAC machine, kill a lot Zombiemen which guard a big computer and kill two Zombiemen which guard a lost UAC machine

    The individual themes chosen is marked in parentheses by the author's name.

    10 downloads

       (7 reviews)

    Submitted

  13. SargeBaldy Speedmapping Compilation #18

    This is a compilation of the WADs entered in SargeBaldy's eighteenth speedmapping exercise. Participants were given 100 minutes to create a map in which an E4-style hell has frozen over using a provided texture pack.

    6 downloads

       (3 reviews)

    Submitted

  14. SargeBaldy Speedmapping Compilation #17

    This is a compilation of the WADs entered in SargeBaldy's seventeenth speedmapping exercise. Participants were given 100 minutes to create a map in which a spaceship has crash landed on an asteroid.

    8 downloads

       (5 reviews)

    Submitted

  15. Sigma

    a little adventure

    63 downloads

       (28 reviews)

    Submitted

  16. A Generic UAC Base

    It's a generic UAC base. It has some small office rooms, a dining hall, some bathrooms, a kitchen, a storage room, and a parking garage. This map shouldn't be too hard for a seasoned Doomer. Take it slow and let the monsters kill each other (this mostly applies to the Dining Hall area.) This is the first map I've made in almost 4 years. My DM map was the last map I made.

    23 downloads

       (17 reviews)

    Submitted

  17. Shades of Gray

    A little map sets into a hidden mountain UAC base. Knewing how much you love to hate Wolf3d dudes in doom maps i'll modify them whit that blonde dude you'll seen in this map...

    19 downloads

       (14 reviews)

    Submitted

  18. Synapse

    A lengthy, challenging tech map with a few tricks and traps along the way.

    17 downloads

       (13 reviews)

    Submitted

  19. Gyrotechnics

    No more than your average techbase style map, taking place in the mountains or something (don't bother asking why there are no mountains in the sky). To begin with, this was merely a 100 minute speedmap created in August of 2006, but has obviously evolved into an undoubtedly superior map (to the original, that is). Thanks to Belial, the gameplay is heavily refined since the original (map02), and detail added by moi. If you're only an average skilled player, it might not be best to play this on Ultra Violence, though what do I know about the average skill level.

    37 downloads

       (30 reviews)

    Submitted

  20. Tower 1024

    OMG, not a jokewad! Yeah, it's just a normal 1024 map set in a tower in the middle of an urban environment.

    18 downloads

       (14 reviews)

    Submitted

  21. Stone Turmoil

    Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little work on it and release it. Minor gameplay changes have been made since, and skill settings have been added. I've included the original map (note: it has no skill settings, so it might seem hard to some of you), just so you can see the changes I made (if you're curious, that is).

    26 downloads

       (20 reviews)

    Submitted

  22. Triple challenge

    Triple challenge has 3 levels for you to play. To play a level, select NEW GAME from the title menu, and then select a level. Good luck! Jumping is required.

    36 downloads

       (26 reviews)

    Submitted

  23. Songs of the Damned

    You materialize. A shotgun sits in front of you, beckoning you into the gloom. The air is crisp and cool. What is this place? Do not fall here, your soul will be forever trapped in this mournful land...

    76 downloads

       (39 reviews)

    Submitted

  24. TurboCharged ARCADE! (Demo Release)

    First off, I would like to state one... statement. This is NOT a jokewad.

    Yes, the levels are not exactly the most serious. Yes, some detailing looks like it's been done by a two-year old. However, if someone asks if this is the newest successor to the SHiTWADS regime, the answer is a firm NO.

    TurboCharged ARCADE! is not intended to be screwy, but to be different. An experimental wad by nature, TcA focuses on putting the player in odd situations, which require different techniques and ideas to beat them. It's sort of a throwback to the old days of arcade games, with short, sharp levels and a bit of freedom to choose whichever type of level suits your fancy.

    In TcA, you can take a journey to foreign hellish landscapes, dive across rooftops whilst dodging bullets in slow motion, escape from insanely overpopulated prisons, and face off against the devilish Adolf Hitler in a showdown for the ages... all in whatever sequence you desire!

    A core aspect to the gameplay in TurboCharged ARCADE! is the fact that the entire game's speed has been doubled. Enemies attack twice as fast, weapons are souped-up and speedy, and you'll be running for your life at top-speed in almost every situation. The action is non-stop, and the increased speed will test the reflexes of even the most hyperactive individuals.

    TcA's intentions don't stop there, either... on top of the wild-and-crazy gameplay aspects, this wad is also intended to be funny as all hell. With all sorts of ridiculous situations, overly-retarded parodies, and over-the-top randomness, I'm hoping that everyone will have to stop playing at least once because they're laughing too damn hard to keep themselves alive. :P

    However... as you may have noticed, this release is only a very tiny 8-level demo release of TcA. What, you may ask, will the full version offer? Imagine, obscene amounts of levels with incredibly varied styles of gameplay and difficulty. Sporting a new interactive level-selection system and hours upon hours of random gameplay, TcA will feature just about everything but the kitchen sink!

    Anyway, enough with the salesman-type advertising... This guy may not be finished for a LONG time, but in the mean time, stay tuned at the ZDoom forums, as I'm pretty sure that the full version will feature a whole slew of levels from all over the community... as I simply can't crank out all of them on my own. :P

    In the meantime, download and enjoy this small sample of things to come. Have fun, doggamnit! :P

    95 downloads

       (71 reviews)

    Submitted

  25. Twisted Metal 1024

    My first submission to the 1024 contest, now uploaded to /idgames.

    17 downloads

       (10 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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