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  1. Half-Lifed

    Addon map for Doom2, using Valve's textures from Half-Life. Requires a Boom compatible source port to play!

    49 downloads

       (27 reviews)

    Submitted

  2. Zort 5: Generic Subtitle

    It's zort 5. Jumping can only help you. Also there's a few short-cuts of sorts that will help you. For an extra challenge try to get 100/100/100 (though your kills will most likely be over 100 anyway).

    9 downloads

       (4 reviews)

    Submitted

       (11 reviews)

    Submitted

  3. Zort 4

    Fourth ZDoom map of mine. Damn this one's way different from not just the previous three but all others I've ever made. It's techno! Why is it techno? I have no idea, I was i the mood for a techno wad. Anyway, because of my over-active scripting it's got somewhat of a storyline. Simply put you're stuck in some sort of underground complex and you gotta get out. Trouble is the monsters screwed up the main computer system so you have to turn it back on so it can let you outta this crazy complex. Yeah the undergound thing sounds like Half-Life, but I didn't plan it that way. There are a lot of similarities to Half- Life, also not planned. One thing that is planned is the fact that you have to turn on two seperate power flows in order to turn on the computer. Similar to the first time you meet the tenticles in Half- Life. So anyway, have fun and stuff.

    8 downloads

       (3 reviews)

    Submitted

  4. Zort 3

    The third instalment in the series of maps...yeah. Once again I just went the way of scripts, although I did add some colored lighting for effect(isn't too distracting)and whatnot. The scripts are just the most fun part of making a ZDoom map though. I can a actually talk to the player while he's playing the map, like I did here. You're lucky I know all that text is annoying otherwise you'd be seeing it every five seconds. I love it! Also you need to use jump in this map, and mlook is good too, for aiming and stuff.

    8 downloads

       (3 reviews)

    Submitted

  5. Zort 2: Return of the Cricket

    Yet another ZDoom map, although you may not know due to lack of polyobjects and colored lighting. It does require ZDoom though, rest assured. Just check out the SCRIPTS lump. Anyway, this one is in the theme like Chrog_G or Artica I guess. It's got a lot of brown brick in it because I like that sorta thing(I never was one to make techno or ep3 maps, I have no clue where the last one came from heh).

    12 downloads

       (7 reviews)

    Submitted

  6. Zort 1

    Spankity, spank, spank. This is a little ZDoom map of mine. It's pretty small, but that's okay. It's made in the style of episode 4(or 3 depending on how you look at it).

    17 downloads

       (12 reviews)

    Submitted

  7. R&R (Rest and Relaxation)

    What? The screwy warp terminal has sent you to hell instead of Earth for a long awaited R&R, no ammo, no armor, no friends; so what else is new? Mission: recon the area, stay alive, and report your findings to the COC(Combat Operations Center). BTW.. NO tricks or traps in any of my maps, there is always a way out.

    7 downloads

       (2 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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