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192 files

  1. Warcade4

    Fourth in the Warcade series.

    14 downloads

       (3 reviews)

    Submitted

  2. Woodburn

    12 downloads

       (4 reviews)

    Submitted

  3. Warcade3

    Third in the Warcade series.

    10 downloads

       (3 reviews)

    Submitted

  4. Warcade2

    A tight little level, second in the Warcade series.

    14 downloads

       (6 reviews)

    Submitted

  5. Warcade One

    9 downloads

       (2 reviews)

    Submitted

  6. Waverly (DOOM 2)

    A medium sized wad designed for deathmatching. Includes lots of cool stuff like automatic doors, working light switchs,etc

    8 downloads

       (1 review)

    Submitted

  7. Zandor2

    This wad is one of an undetermined number of levels. After ETERNAL and all of the wonderful new textures, I wanted to build a level using the original DOOM2 textures. Not an easy task with all of the new textures that were at my fingertips. But, I wanted to try, and I had a great time doing it.

    16 downloads

       (5 reviews)

    Submitted

  8. Volcano.wad

    Volcano.wad Is basically a volcanoe type deal. Fight monsters Up to the top. fall in the volcanoe and press a button which raises a bridge to freedom. Try Deathmatch. Tell me how it plays! Opinions, comments, suggestions to grizzlebrach@hotmail.com!

    11 downloads

       (2 reviews)

    Submitted

  9. Days of Xornox The WATER FIEND

    This is the Water fiend. One of the most challenging of the 8 fiends. The next place is the Ice World.

    13 downloads

       (3 reviews)

    Submitted

  10. Days of Xornox The WATER WORLD

    This is a very challenging part of the game.

    new enemies new everything. At the end of this

    part you encounter a guardian that is not like

    any regular mini boss. Overall I think this part

    is really fun but challenging and it will get

    more challenging. It's pretty time consuming too

    It took me half an hour to complete the 5'th level.

    There is a fiend after this too. This is the first

    of a second set of 4 fiends.

    15 downloads

       (6 reviews)

    Submitted

  11. Days of Xornox The Waterway

    This is a wad that has 5 levels. This is a really challenging part of the game. Not only are there hard enemies, but there are shamans that can bring them back to life.

    10 downloads

       (2 reviews)

    Submitted

  12. Days of Xornox The Wind Fiend

    This is a wad that has 1 level. It is the last of these 4 fiends. There will be more in other places but not for now. This guy is harder than the fire fiend but not as violent.

    12 downloads

       (5 reviews)

    Submitted

  13. Days of Xornox The World in The Highest

    This is a wad that has 5 levels. It is the wind place. About as hard as the fire palace. Since you are so high up, there are hole you could fall down so be carefull. The last of these 4 fiends is after this.

    11 downloads

       (4 reviews)

    Submitted

  14. Mr. Woola Doom v1.0

    !!!WARNING!!! Hymers College has been over-run by large bearded monsters from outer P1!!! It all started when an experiment The Moog was doing, went terribly wrong! Mr Woola, who was standing by, got sucked into The Moog's machine and lots of little Mr. Woolas started coming out of it! Then all the Mr. Woolas started to grow, and grew into deadly Mr Woolas who could throw fireballs. They all went on the rampage and ate all the other teachers, now they are very hungry and are looking for a nice tasty morsal. But YOU must rid Hymers of these deadly Woolas before they spread and take over the whole school! Your only aid is a small pistol, who Mr. Swinney kept in his top draw, (just in case.)

    This is a DoomWAD which contains sprite replacements for the imp, with Mr. Woola! You basically wander around the science block of Hymers College, Hull, UK, blasting the hell out of Mr Woola, our physics teacher.

    14 downloads

       (4 reviews)

    Submitted

  15. YIKES.WAD

    22 downloads

       (14 reviews)

    Submitted

  16. VENOM

    Quite similar to the theme of most Ultimate DOOM E4 levels. As always loads of cool lighting, traps and state-of-the-art architecture. This is my finest piece of DOOM level art to date, without a doubt. HOWEVER, this is a linear level. Sorry all lovers of non-linear maps out there, but you might just enjoy it anyway. This is a HARD level. Hard and big. You'll probably want to save quite a lot, and this is the kind of level you only play once I think. A bit like the Eternal levels, but perhaps not quite as enormous. VERY detailed though.

    39 downloads

       (27 reviews)

    Submitted

  17. yeahman

    A Doom II Level

    23 downloads

       (9 reviews)

    Submitted

  18. Zelda

    This is a very simple level and my second attempt at making a level. I just wanted to do this level for fun. If you are a legend of zelda fan then you will notice in map mode if you use the code IDDT twice in map mode you will see that the triforce is the last room. Look for the secret wall that lets you stock up on all the weapons in the game. It is unlike any secret you have ever seen. The exit in the level is hidden somewhere in the triforce.

    17 downloads

       (7 reviews)

    Submitted

  19. Yaotzin.WAD

    This is a gigantic level... it really took some effort.

    24 downloads

       (12 reviews)

    Submitted

  20. WUIVEND GRAS

    These two levels are reconstructions of the two floors of an existing student house in Enschede, The Netherlands In reality, this house is a DOOM paradise, where the screaming of "heroes" and blasting of plasma guns ("BOIK!!") are very common sounds. In fact, it's a non-stop round the clock deathmatch scene. This PWAD has been built with the intention to reflect this atmosphere.

    WARNING: Do _NOT_ walk on my bed (you'll know where it is...), and be nice to the neighbours.

    HINT: ring the doorbell and steal the key first.

    16 downloads

       (6 reviews)

    Submitted

  21. Voidship2 v2.2

    In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!

    22 downloads

       (13 reviews)

    Submitted

  22. UNCONDITIONAL ELIMINATION Map7: HIGHGROUND

    This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tricky, though, because it has a certain chance of rising too far and blocking the way, so I used only 666.

    Like the original Map07 this level is ideal for Deathmatch. In fact I took an older Deathmatch level to begin with then put some Single Player gameplay into it. Many ideas of the original MBASE02 were just too good for being dumped in a DM level.

    There's a new awesome sky texture in this release, and some changes to the items layout: more ammo.

    Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.

    15 downloads

       (6 reviews)

    Submitted

  23. UNCONDITIONAL ELIMINATION Replacement of the Final Map (Icon of Sin)

    Unlike most other Final Maps (including the original) where you end up *IGNORING* the monsters and concentrate on shooting rockets at the final enemy, ZAP30 makes you remember the point of the game and *FIGHT* against those baddies (and for your rockets).

    This level is over a year old now but still awesome! If you can't figure out what to do, watch the demos. It's designed for Co-op play but single player is likewise possible.

    Don't waste rockets against ordinary monsters. You need them against the final enemy to end the level.

    40 downloads

       (6 reviews)

    Submitted

  24. Windsor.wad

    You are the good guy. There are some bad guys. Get the bad guys. Stay alive. You're done.

    13 downloads

       (3 reviews)

    Submitted

  25. A walking corpse

    Complexity of undeground everything is dim and shaddowed There's no humanrace monsters,nor bright colors. There are only imps, spectras, mancubuses, skulls burning on the dark. All movements are slowled. Just turn the switch on and door opens slowly but it's too dangerouse and unpredictable bihinde it. There's no immence spaces but the dark winter skys with blinking stars upon you the fresh winter chills out. Lonely and bleak. oooohhh.;)

    22 downloads

       (7 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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