Jump to content
Collections of new graphics, sounds, music, and/or .exe patches, without levels or a clear theme that warrants them their own themes subdir.

489 files

  1. Xuta's Doom Stuff (Pistol Version)

    Makes you start without pistol, and makes Zombiemen drop pistols. Also makes your viewheight "proper" in my opinion.

    16 downloads

       (3 reviews)

    Submitted

  2. Lock and Load v.4C.

    Weapons changeout. Fewer guns than the original 4th release. Consider it kind of a greatest hits collection. Also changed out some graphics, modified some attacks and threw in alternate deaths for the Shotgunner, Imp, Demon, Zombie and SS. And yes, they frickin' work. I've tested that up and down.

    42 downloads

       (11 reviews)

    Submitted

  3. The Exterminator (Light version)

    It's a cartoony weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are two new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod.

    40 downloads

       (10 reviews)

    Submitted

  4. Suicide Bomber Vest

    It's a simple DECORATE joke weapon patch that replaces the BFG9000 with a suicide bomber vest. You press the button and BOOM! You're a goner along with anyone else near by. I got the idea to make this from playing Ghoul's Forest 2.

    If you find this offensive, I apologize for this.

    52 downloads

       (20 reviews)

    Submitted

  5. Alandoguns.WAD

    This is a super cool weapon wad with zdoom put to the extreme.

    198 downloads

       (93 reviews)

    Submitted

  6. Portal Gun

    A wad inspired by Valves awesome portal demo trailer.

    206 downloads

       (145 reviews)

    Submitted

  7. Mixed Tape Vol. 2

    A collection of my favorite weapons from my weapon mods (some of them never released in a proper weapon mod). The second one.

    40 downloads

       (6 reviews)

    Submitted

  8. Mixed Tape Vol. 1

    A collection of my favorite weapons from my weapon mods (some of them never released in a proper weapon mod). Also includes other elements from my mods, and only one weapon that isn't mine at all.

    30 downloads

       (5 reviews)

    Submitted

  9. Weasel's Mini-Mods Collection

    A while back, I made a series of mini-mods for EDGE and posted them to my website. This is a collection of all of them. Mix and match them as you see fit.

    35 downloads

       (7 reviews)

    Submitted

  10. Doom Illustrated: ZDoom Edition

    Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint). Since the unofficial ZDoom contains Decorate weapon code, I decided to port this to ZDoom with some enhancements.

    55 downloads

       (6 reviews)

    Submitted

  11. Batteries STILL Not Included!

    I always liked the original "Batteries Not Included," not just for its concept (energy weapons only) but also for the unique designs that I had come up with for the weapons. That being said, I also had lots of glaring issues that needed to be corrected. I originally intended to port the mod to ZDoom and correct those issues, but since ZDoom currently (as of this writing, I've been disconnected for a week) lacks custom pain states, it's difficult to port. So instead, I made a sequel. New weapons, expansions on old weapons, new ideas, and graphics that don't suck.

    40 downloads

       (9 reviews)

    Submitted

  12. Diaz: The Last Hours of Purity

    Olivia Diaz - special agent in charge of asskickery. An expert of Muay Thai, crack shot with all manner of weapons, and the reigning champion of her precinct's 100-yard-dash championship. And - of course - you get to play as her! (No nude code included, sorry!)

    67 downloads

       (31 reviews)

    Submitted

  13. RL-PL-BFG-Upgrade

    An upgrade of the current Rocket Launcher, Plasma Rifle and BFG9000. The weapons are much improved.

    24 downloads

       (10 reviews)

    Submitted

  14. DOOM3: Mr. Smiley Head's Safari v. 6.0 (legalized version)

    'DOOM 3 - Mr. Smiley Heads Safari' was an underground version of DooM. The makers of d3safari were a group of young hackers, who called themselves IMPACT. They have merged several previously existing levels and enemy-replacements for DooM, that have been made by other people, into an iwad, added some weapon, item and title-graphics, made by their own, and released that with a hacked v. 1.2 doom -executable. This '95 doom3 was fun to play, but it had a legal issues problem: All the wall textures haven't been changed and were still being copyrighted material by id software. There have been also the original (copyrighted) graphics of the space marine (player) and the Spider-demon in the game. Distributing that *Doom 3: Mr. Smiley Head's safari* as a standalone playable iwad with executable and copyrighted content is illegal. But most of the components that have been used by Impact are freely avaiable for download as addons to the legal full version of DooM.

    This legalized version gives you in d3safari.wad and d3safari.deh the unique graphics and executable changes by IMPACT, along with some sounds and new music. You can use these two files with DooM, DooM II and Final DooM. They change: - The fist of the space marine is replaced with a baseball bat. - The plasma rifle is now a spray can, that's used by Mr. Smileyhead as a flame thrower. - The BFG 9000 is now the GFB (Good Fether Bird), a chicken, that's used to shoot eggs, that are nearly as dangerous as a nuclear bomb. - The chaingun is now a MP69. - New title, help and credit screens. - New level titles as graphis and in the deh- patch. - New in-game messages in the deh-patch. - New music, not composed by IMPACT, but, hm, well... - The handshoed hands of the space marine are replaced with the hands of Mr. Smileyhead. PLEASE NOTE: DOOM2/TNT/PLUTONIA -users should use sht2.wad (it's in the \impact -folder). That adds the hands of Mr. Smiley Head to the super shotgun. Implementing that change directly in the d3safari.wad caused problems with DooM and Ultimate DooM, when using zdoom. Source port users can simply add sht2.wad to the command-line with that they launch the pwad. Vanilla users can put the stuff into the d3safari.wad via: deusf -join d3safari.wad sht2.wad

    Impact has also used add-ons by other people for their DooM3 and made in some cases several changes to them. In this package, the legalized v. 6.0 of D3SAFARI, these third-party add-ons are not included. You have to download them separately. The file IMPACT.WAD in the subfolder ./IMPACT of this zip contains all the changes, that have been made by IMPACT on these add-ons. IMPACT.WAD contains also three enemies, that appear to have been made by IMPACT themselves. But two of them are bound to add-ons, made by others. --> The blue Ranger to * J O L T D O O M * and the snowman to the chook launcher. And leaving the third, the shotgun-man -replacement alone, as the only new enemy in d3safari.wad, would have made him look stranger than intended.

    To help you to install the third-party enemy- replacements and the chook-launcher along with the changes, that have been made by IMPACT to them, i have included d3s_inst.bat and the separate files in the .\impact -subfolder. You need to download these add-ons separately. Store their files, extracted from their zip- packages, in a folder with a doom, doom2, tnt, or plutonia-iwad and deutex and deusf as well as d3safari.wad, d3s_inst.bat and the .\impact -folder. Then run the batch-file, that will install them. The following files are *required* (!) for the installation with d3s_inst.bat, i tell you them with their location in the /idgames -ftp -archives (see list of current mirrors at the end of this file): /themes/aliens/adoom2p2.zip (Adoom [Aliens DooM] by The Weasle) /graphics/eyeball.zip (Eyeball by unknown author) /themes/barney/barndopw.zip (Barney DooM by Jody Melanson) /themes/pacman/pacdoom.zip (PACMAN DOOM by Bill Neisius) /graphics/ctsdmgpw.zip (CREATORS Doom Graphics by Toolord and Magnum) /themes/chook/chookv23.zip (*chook doom* by David Biggs) /combos/joltdoom.zip (JOLT DOOM by Banished CPU) The to this date (i write this at the 16th July, 2006) latest official, stable version of deutex /deusf is v. 4.4. It's stored in the /idgames -archives at: /utils/graphics_edit/deutex/deutex44.zip A newer version (4.5) is currently in the making. When it's made official, you might either find it in the /idgames-directory: /utils/graphics_edit/deutex/ or at the official deutex-homepage: http://www.teaser.fr/~amajorel/deutex/ The installation (made with d3s_inst.bat) creates d3s.wad, that contains the original IMPACT-stuff from d3safari.wad, as described above, with the third-party -add-ons, including IMPACT's changes to them. The new changes after the installation are the follwing: - The imps are now a mixture of the DooM-imp and the Giger ALIEN from the movies. IMPACT adds yellow fireballs instead of the orange ones. - The cacodemons are now eyeballs. IMPACT gives them a more gory death sequence and cadavres. They also change, what the caco/eye shoots at you, to an edited, shrinked version of the lost soul. - The pink demons and spectres are now Barneys. - The lost souls are now pac men. Originally a replacement for the imps. Impact added a new death. - The former human is now Toolord, a swiss guy in a leather-jacket and jeans. IMPACT added a sad smiley on the back of his leather jacket. - The rocket launcher is now the shoulder-mounted chook launcher. It shoots chickens. IMPACT added a really big aiming-cross and something like a fake status report on the upper left of the screen. That gives it a cool look like a transparent interface or something like that. The installer adds also a replacement for the cyber-demon. He's now Frosty, the snowman. His enemy graphics seem to have been completely made by IMPACT, but since he throws with chickens at you, i made him avaiable only after the installation. It would have looked stupid, if the chickens change into rockets, once they leave his hand. - The shotgun enemy (Former Human Sergeant) is now a GI Joe. He appears to have been drawn by IMPACT. - The Baron of Hell is now the blue Power Ranger. He throws bottles of jolt at you. The blue Ranger seems to have been made by IMPACT. But the jolt bottles are by Banished CPU.

    About the levels in DooM3: IMPACT has used levels by other authors for their IWAD. Many, if not all of them have been more or less modified by adding more enemies. There have also been some modified id software levels. Except for three levels, i have found all originals of the third-party levels and made sure, that they are in the /idgames-ftp-archives. The three levels, that i have not been able to find anywhere else, E1M8, E2M8 and E3M8, are stored as d3se1m8.wad, d3se2m8.wad and d3se3m8.wad in the .\impact -subfolder. They have been probably made by the IMPACT people themselves. They are all played in doom at the level, that the names tell. They are all single player only and have no difficulty settings. See [filename]_wadwhatoutput.txt for details.

    The individual levels and their authors (including download-links) are credited in d3safari.htm . That is a (hopefully) complete reference of all the stuff, that was used in doom3 (v. 5.0/iwad-version). You can find the most up-to date version of d3safari.htm here: http://www.geocities.com/southparkduke/doom/d3safari.htm

    During the work on this package, i wrote a batch -file, that merged those other original levels into that d3s.wad. But the resulting three episodes worked not as they would have to work. There haven't been the warps to the secret levels and stuff like that. I was at some places stuck in the levels, where i shouldn't get stuck. So i decided, to leave that batch out of the package. Look in d3safari.htm, where to get the original levels and play them in combination with d3safari.wad or d3s.wad as you like.

    93 downloads

       (41 reviews)

    Submitted

  15. Haloguns

    No, this isn't the over-hyped Haloguns2. Sorry. Actually, this is the first verison of Haloguns, which used DeHackEd to create the weapons. Here's where it all began.

    This mod replaces all weapons in Doom/Doom2 With ones from Halo, except the BFG. Lotsa fun, although the game is rather unbalanced at times. Almost all the guns are more powerful than the Doom version they replace. Also replaces some pickups.

    86 downloads

       (39 reviews)

    Submitted

  16. The beta lost soul

    The beta lost souls from Press Release Doom & MBF, made available for editing use. You know 'em right?

    If you want to see the monster in action right away, type 'summon betalostsoul' at the console.

    For Dehacked user modifications, know that... - thing number = 23006 (lost soul ID#+20000) - frame numbers = 10585 to 10603

    107 downloads

       (1 review)

    Submitted

  17. Soldier's Stockpile (previously Marines of UAC) v1.1

    This is an update/remake of MoUAC v.1.0, renamed because my upcoming SP project has taken that name. This mod is meant for use in custom maps and map-pack wads, to "spice things up" a lot. The story elements have been removed from this release. They just cluttered things up and were damn cheesy anyway.

    146 downloads

       (42 reviews)

    Submitted

  18. The Adventures of Mister Cola!

    Because we all know DoomGuy is actually a superhero in disguise. How else can he run 45 miles per hour without breaking a sweat, carry immense loads, and run straight over gaps that are nearly 10 feet wide? In addition, "Mister Cola" can use his weapons even more effectively after drinking a six-pack of cola. Double the destruction, with no "extra" weapons - just enough to replace all 9 of Doom's defaults.

    46 downloads

       (11 reviews)

    Submitted

  19. The Good Guys

    A stand-alone special-forces environment patch. As with so many of my recent works, this is material that arose during the design of The Butchery. It was originally rebuilt as a separate PWAD to make designing the Butchery simpler, but there is a crying need for a stand-alone special-forces patch for DOOM that is not part of a larger work.

    66 downloads

       (7 reviews)

    Submitted

  20. Death Arsenal

    My first ever weapon mod. Not *THE* most fancy, But it's pretty good. for a first one.

    119 downloads

       (23 reviews)

    Submitted

  21. ARSENAL

    This is a Weapon Mod for ZDoom 2.0 96x with extra weapon

    109 downloads

       (44 reviews)

    Submitted

  22. Marines & Monsters Pack

    Some decorate marines I had made up, and really nice ones at that. And it also includes some assorted monsters, some of my creation.

    33 downloads

       (6 reviews)

    Submitted

  23. Glucose

    New mod, new stuff, new fun, enjoy! ^___^ Don't forget to idchoppers! You'll see :P

    27 downloads

       (11 reviews)

    Submitted

  24. DuduCrazy's Guns SE

    A sequel to the original DuduCrazy's Guns. After reading WildWeasel's review in the Doom Armory, i've decided to create a sequel to the original mod which purpose is to be better than the first version, taking advantage of the Decorate system.

    70 downloads

       (10 reviews)

    Submitted

  25. Haloguns2-GL: Pistol Teaser

    This is a teaser for the full version of Haloguns2 which I hope to release soon. This WAD includes the Halo Pistol, in true-color with alpha-mapping and high-resolution.

    43 downloads

       (14 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...