source
46 files
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Calico 1.0
By Guest
Calico is a backport of the Atari Jaguar version of DOOM to PC. It is highly accurate and mostly feature complete as of this first release.25 downloads
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Russian DOOM
By Guest
My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov was the first who figured out how to do this.
15 years have passed, a lot of experience gained, both technical and informational, and only one question appears: "What if I apply all my current knowledge and redone that project from long time gone youth from scratch?".
Chocolate Doom as code base was chooses because of it is one only modern source port with interpretation of original DOS executable, that good old game.
Simon Howard, author of Chocolate Doom kindly accepts my request to work with his code, and two and a half months of hard work with code, graphics, design, translation and information searching was started.
As result - all ingame content was fully translated, and I think I have done it well. :)52 downloads
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PDoom source code
By Guest
Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.8 downloads
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PDoom
By Guest
Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.11 downloads
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Heretic and Hexen engine source code
By Guest
This is the source code of Heretic and Hexen by Raven Software, originally released in January 1999 under a restrictive EULA, and eventually re-released under the GNU Public Licence (GPL) version 2 in 2008.
The original Raven site for the source code has gone away. The re-licensed software was uploaded to Source- Forge which is at risk of disappearing. This upload is to ensure the ongoing preservation of this historically important release, on a mirrored source, the accepted home of Doom/Heretic/Hexen-related stuff.39 downloads
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FraggleScript standalone source code
By Guest
This is the original FraggleScript source that I found on my hard drive. I originally developed it separately; it was later integrated into SMMU. This may be useful to anyone who wants a standalone version of FraggleScript.
Various features found inside Doom are missing here; for example, there is no "separate script" capability. Features that are missing were added to the language after its integration into Doom. If needed they will have to be backported.
I have made some minor fixes to this to make it compile under modern gcc. More information is found inside origdoc.txt12 downloads
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Doom source code, under the GNU GPL
By Guest
This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.440 downloads
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SvStrife source
By Guest
The source of svstrife is completly idenical to Prboom's source, so if you have compiled Prboom's source before, then, compiling svstrife shouldn't be a problem. Everything should be included for everything to work correctly. SvStrife is based on Prboom version 2.2.3 source.7 downloads
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SvStrife 1.4
By Guest
After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well but it never happened. The source code eventually got lost. Since Strife was originally designed for DOS, Strife wasn't very compatible on WinNT operating systems such as Windows 2000 and XP. SvStrife aims to recreate the Strife game detail by detail while running on Windows 2000 and XP.43 downloads
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RORDoom
By Guest
This was one of the first Doom source ports to feature rooms above rooms capability, simaler to the Build engine.18 downloads
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The Eternity Engine Version: 3.31.10
By Guest
Eternity is the newest source port to inherit the banner of BOOM. Descended from MBF, it attempts to carry on the effort to put editability, reliability, and compatibility first. From SMMU it also gains the momentum to give the player new options rather than to dictate DOOM purity.
Eternity includes full BOOM compatibility, as well as most features added in MBF and SMMU. In addition, Eternity adds many more. Check out the extensive documentation package for full information.17 downloads
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Eternity Engine v3.31.10 Documentation
By Guest
This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive.6 downloads
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gledge32-l2.zip
By Guest
This is the Gl rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.
It is optimized for Pentium (compatible) processors with L2 cache.
PII / PIII / PIV and the L2 AMD's.
It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.8 downloads
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edge32-l2.zip
By Guest
This is the Standard software rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.
It is optimized for Pentium (compatible) processors with L2 cache.
PII / PIII / PIV and the L2 AMD's.
It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.5 downloads
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EDGE DDFs V3.7
By Guest
These files are the default configuration files for EDGE which allow it to support Doom, Doom II and Final Doom. These are providd for reference to anyone developing games for EDGE.4 downloads
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EDGE WAD for V1.27
By Guest
Required engine data file for EDGE V1.27. This is needed for developers in addition to the source code.3 downloads
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EDGE v1.27 - Win32 (Win9x/ME/2000/XP) Version
By Guest
Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology on multiple platforms.15 downloads
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ZDAEMON (v0.96)
By Guest
A client/server port for playing DOOM and DOOM II online
ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of the csDoom project. It's released under the GNU General Public License and is being developed by NightFang.17 downloads
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ZDoom Knowledge Base Compiled Help Format
By Guest
This is a set of tutorials for the ZDoom engine. Features full text search of all tutorials.7 downloads
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