Jump to content

218 files

  1. Flame ALL !!!

    This a .DEH (dehacked) patch file that will change the death seq of all characters so that they flame out of existance. This includes all the changes made by the SUPRWEP4.DEH.

    1 download

       (0 reviews)

    Submitted

  2. Player Change

    This a .DEH (dehacked) patch file that will change the player graphics in deathmatch mode, this patch also changes the death seq of all characters so that they flame out of existance. This includes all the changes made by the SUPRWEP4.DEH.

    2 downloads

       (1 review)

    Submitted

  3. Player Change

    This a .DEH (dehacked) patch file that will change the player graphics in deathmatch mode,this patch also changes the death seq of all characters so that they flame out of existance. This includes all the changes made by the SUPRWEP4.DEH.

    1 download

       (0 reviews)

    Submitted

  4. imp_mode.zip

    Yes! Now you too can gain the powers of an IMP!!! This is a DeHackEd/graphic patch to covert the rocket launcher into the HANDS 'O' IMP (Note that this does not actually turn your player into an Imp- it just allows you to pitch high-powered fireballs. Only problem is, the Cyberdemon pitches fireballs too.)

    1 download

       (0 reviews)

    Submitted

  5. SANE WEAPONS v3.0

    Do you want a weapons patch that makes some of the add-on PWADS survivable?

    Would you like a chance to get through those PWADS that throw 2 or 3 Cyber Demons (or worse) at a time at you without cheating?

    Would you like to be able to make it past some of the large groups of Barons and etc. that Doom II throws at you.

    Do you hate weapon patches that turn the guns into insanely fast weapons that pretty much destroy the game play balance of Doom or Doom II?

    If so you're like me. So I decided to try my hand at making my own DeHacked super weapons patch. Mainly I wanted more weapon cycle speed without the insane speed-up of patches like SUPWEP16.DEH or SUPWEP20.DEH.

    1 download

       (0 reviews)

    Submitted

  6. flames.zip

    The weapons in DOOM II are okay. You kinda get tired of them after a while.

    I sure did.

    So I download this file called "DEHACKED" (dhe22.zip) from ftp.cdrom.com
    Man. That changed everything about DOOM forever.

    I also downloaded some flame throwers. I found them lame. I couldn't believe that people actually pretended thest things to be flamethrowers. It's more like a bottle of ketchup (catsup) getting squirted on the enemies. Powerful ketchup splatting the enemies, but I was not impressed.

    In the infinite manly wisdom that I can do it better myself, I set out to do just that.

    First of all, We're talkin FLAMEthrower here. How in the world could everybody possibly make ketchup spurting flamethrowers without any FLAMES!

    So, the first thing I did was add some flames to the flamethrower.

    9 downloads

       (1 review)

    Submitted

  7. IMPS WITH ROCKET PACKS

    For the truly masochistic, this patch, using DMGRAPH and DeHacked, gives the Imps the ability to fly around after the hapless player, to nooks and crannies which they could never reach before.

    2 downloads

       (1 review)

    Submitted

  8. New DOOM ][ v1.0

    2 downloads

       (1 review)

    Submitted

  9. rossguns.zip

    This is a hack I made to speed up the doom 2 guns. It was made with dehacked 2.0 for doom 1.666

    There are many fastgun patches out there, but none that I personally feel are quite right. Either one weapon is way too fast, or one is too slow, or whatever. This patch works especially well for deathmatch. Give it a try.

    3 downloads

       (1 review)

    Submitted

  10. New DOOM v1.0

    3 downloads

       (0 reviews)

    Submitted

  11. lsd.zip

    This is a really simple change for the plasma gun: the damage it does is now negative.
    Side effects: Monsters can get REALLY strong as can your opponents in Deathmatch; when a player gets hit by a plasma shot it causes you vision to "trip out" with cycling colors and randomizing. When you reincarnate you are normal again. This "trip" effect lasts until you die.

    9 downloads

       (0 reviews)

    Submitted

  12. flame.zip

    It replaces the plasma gun with a flame thrower (very fun weapon), doubles the rocket speed (reducing the strength), replaces the BFG with a decoy maker, and finally (whew) forces all player colors to red.

    1 download

       (0 reviews)

    Submitted

  13. bal.zip

    This is my first attempt at a patch. My patch should give 100,000 max ammo per gun.It also will have rapid fire everything and change the plasma bullet to a baron fireball.With 30 missle damage.So far it works on my computer.

    17 downloads

       (0 reviews)

    Submitted

  14. badass.zip

    Simple little dehacked patch.. Makes most of the enemies faster and meaner.. They're not harder to kill, but they will go a little more out of their way to get you.. Your only comfort is that you've mastered your single barrel shotgun much better since your last encounter with these bastards, and you find you can use it alot better..

    There are a few other small details that have been "improved", to add some more challenge to the game. So if you're finding DOOM2 a little bit un-challenging, even in Ultra Violence, and Nightmare doesn't do your thing, try this out... It's fun, it's cool, and it'll surprise you...

    6 downloads

       (2 reviews)

    Submitted

  15. NASTYimp.deh

    DEMON HEADQUATERS

    SARGEANT: Imp your our shipments have arrived.

    IMP: Exellent now those damn marines will eat my rockets!!!! (there is an evil grin on his face)

    POSSE: Ahh, finally speed shoes! Those marines will eat my dust and my bullets!

    SARGEANT: ARMOR!!!! YES!!

    DEMONS: kdvahufghbnvuwbjnihafepghiubomkahbioeakvlkj!!!

    MARINE HEADQUATERS

    MAR1: We're losing against the demons! They're faster,tougher,and Imps throw rockets!!! What the hell are we going to do!!!

    YOU: Don't worry. We have new faster weapons!!! And you know those cheap vials, they have been replaced by medkits. Those stimpacks have been replaced with berserks!!!!! And the medkits have been replaced with megaspheres!!!!!!!!!!!!!!!!!!!!!!!!!!

    3 downloads

       (2 reviews)

    Submitted

  16. Doom 2 Flamer and Rocket

    This patch will change the plasma bullets into flames. This patch will also change the regular rocket into a Reverant's rocket with the smoke tail.

    1 download

       (0 reviews)

    Submitted

  17. Doom 2 Fast Weapons and Ultra Fast Super Shotgun

    This patch will make all the weapons as fast as they could possibilly be. This patch will also give you infinite ammo for all the weapons. Check out the Super Shotgun and you will be amazed, I promise !

    106 downloads

       (1 review)

    Submitted

  18. Doom 2 All Guns - The Ultimate Weapon of Total Oblivion

    This patch will create The Ultimate Weapon of Total Oblivion. This weapon will fire all the weapons at the same time and will fire them will unbelievable speed. This patch will also give you infinite ammo for all the weapons.

    2 downloads

       (1 review)

    Submitted

  19. SOUL

    This is the final release of SOUL, The Ultimate Deathmatch Playing without recognizing your enemies, who are hiding between the dead bodies.

    When you are just walking around you and your enemies just look like a SOUL SPHERE, but when you shoot YOU change into a fighting LOST SOUL. Being shot has an amazing special effect to, but find that out your self, as well as the blow of death when you die.

    1 download

       (0 reviews)

    Submitted

  20. New Technology Doom v1.0

    The war between Earth and Hell rages on. In the years since the conflict began, Earth scientists have been busy. Newer and deadlier weapons have been developed to thrash the demonic hoards that still threaten humankind. These new technologies are now being distributed among the fighting forces of Earth.

    Two new weapons have been field-tested extensively and are ready for use. They are:

    1. The Plasma Launcher.

    This weapon launches a highly charged plasma sphere at a high velocity. It replaces the standard rocket launcher. The projectile is not an "area of effect" type like the rockets of old. It is instead a devastating "bullet" of energy that can drop a Baron at twenty paces. Its power is roughly equivalent to the BFG9000, but focussed on a single target. This weapon can also be used in close quarters without detrimental effects.

    Initial ammo load: 10 charges. Maximum ammo load: 50 charges (w/o pack).

    2. The Baron Gun (or B-Gun).

    This weapon, a modified plasma rifle, fires a deadly version of "Baron's Fire" (that hideous green energy that has killed so many fine Marines in the past). It is roughly equivalent in power to the older plasma rifles; it is a bit more powerful, however, so the unfortunate limits on capacity the technological revisions have imposed are not that much of a drawback.

    Initial ammo load: 40 charges. Maximum ammo load: 150 charges (w/o pack).

    Hell Update:

    These advances in technology could not have come at a better time. It has just been learned that the pistol-toting Troopers have been given partial invisibility, perhaps in an effort to get some use out of them. Additionally, during the field tests of the Plasma Launcher, a prototype was lost. CyberDemons are now employing them as their main weapon, which does not bode well for us. The projectiles are far faster than the old-style rockets ever were and are five times as powerful.

    2 downloads

       (1 review)

    Submitted

  21. FASTWPNS v1.1b

    Fast Weapons and Ultra Fast Super Shotgun

    This is a patch for Dehacked v2.0 or later and for Doom v1.666 or later !

    This patch will make all the weapons as fast as they could possibilly be and make the chaingun into a Ultra Fast Super Shotgun. This patch will also give you infinite ammo for all the weapons. Check out the Chaingun and you will be amazed, I promise !

    9 downloads

       (0 reviews)

    Submitted

  22. JUGRNAUT.DEH

    Turns Sergeants into Juggernauts

    1 download

       (0 reviews)

    Submitted

  23. SANE WEAPONS

    Would you like a chance to get through those PWADS that throw 2 or 3 Cyber Demons at a time at you without cheating?

    Would you like to be able to make it past some of the large groups of Barons and etc. that Doom II throws at you.

    Do you hate weapon patches that turn the guns into insanely fast weapons that pretty much destroy the game play balance of Doom or Doom II?

    If so you're like me. So I decided to try my hand at making my own Dehacked super weapons patch. Mainly I wanted more weapon cycle speed without the insane speed-up of patches like SUPWEP16.DEH or SUPWEP20.DEH.

    1 download

       (0 reviews)

    Submitted

  24. supergun.zip

    This isn't a pretty patch, but it does what I want. And what is that? Why, making the combat shotgun a little bit faster! It doesn't turn the CS gun into a mega death weapon... rather, now it fires at about the same speed as the regular shotgun. I also upped the ammo you get from shells and guns to 6... with max ammo at 60. Not many changes, but then that's not what I was shooting for. Just something to equalize the CS gun. Give it a try, see what you think.

    3 downloads

       (1 review)

    Submitted

  25. supwepd2.zip

    I had a little time, so I hacked up a superweapon patch for Doom II.

    I might have gone a little overboard. All weapons have unlimited ammo, as well as fantastic fire rates.

    The super shotgun is an amazing weapon hacked.

    1 download

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...