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352 files

  1. Capital University Information Technology

    (Story) You've had an uneasy feeling ever since you stepped foot in the place... Hell, even before arriving at The Capital University and Training Grounds of His Holiness the Pope, you'd heard ; tales. Tales of the Holy Takeover ; that started 25 years ago. Of the Reconditioning. Of the Experiments. -- Rumor had it that the University was working on a portal to Hell and a weapon that would bring Hell to its knees (and Glory to the Pope). But that's only a rumor...right? -- ; You're a Space Marine getting ready to graduate with the Class of 2024 from the Special High Intensity Training only offered by the Vatican Military. You just have one more report to deliver. Unfortunately, your Trainer is an old fasioned *@&$ who wants reports on dead trees when he evaluates them. So you have to go to the Computer Classroom in Information Technology to make a hard copy of your work. As you walk down the stairs toward the Classroom, you are thrown to the ground by an explosion. Seconds later, your head swims and feels like it's being torn in every direction at once. Kind of like the Temporal Shift Drive training you endured during Marine boot camp, only stronger... Unholstering your standard-issue sidearm, you head into the depths of Capital University Information Technology.

    31 downloads

       (3 reviews)

    Submitted

  2. The Apocalypse Part 5

    This is an old-style Doom 1 map.

    35 downloads

       (5 reviews)

    Submitted

  3. The Apocalypse Part 4

    This is an old-style Doom 1 map.

    31 downloads

       (3 reviews)

    Submitted

  4. The Apocalypse Part 2

    This is an old-style Doom 1 map.

    49 downloads

       (2 reviews)

    Submitted

  5. The Apocalypse Part 3

    This is an old-style Doom 1 map.

    29 downloads

       (1 review)

    Submitted

  6. The Apocalypse

    This is an old-style Doom 1 map.

    32 downloads

       (3 reviews)

    Submitted

  7. BURLBASE.wad

    Enter a top-secret research and power installation, determine who attacked it, get the power back on-line, and track the attackers back to their source.

    This is part 1 of a 9 level series. Read the 'background' section below for more information. Note: the other levels in this series are not as big as this one.

    30 downloads

       (2 reviews)

    Submitted

  8. Ander 2.0

    Indoors and violent for DOOM! This is version 2 of my first wad ander.wad. I have changed some, added some, deleted some and kept some. The most important change is that this level now can be played in BOOM and prBOOM without any problems with my glasswall.

    35 downloads

       (2 reviews)

    Submitted

  9. crusades.wad, Issue 1.

    You need a registered version of Ultimate DooM to play this. 2.2 Mb when unzipped.

    This is a full, nine map DooM 1 episode incorporating the 5 previously released 'Spooky' maps plus 4 spanking brand new, neverseenbefore ones. If you've already played the spookies, then sorry but I have decided to release this wad purely for my own benefit. I wanted to sign off from DooM with some kind of accomplishment i.e. a complete episode for Doom 1....and this is it!!

    The new maps are e4m1, e4m7, e4m8 & e4m9 in case you don't want to play the spookies again. Each map is designed to be played from scratch.

    This wad will run with v1.9 and is not exclusive to any port.

    +++ SPECIAL NOTE FOR ZDOOM USERS +++ You must use the extension "-noflathack" in the command line, otherwise this wad will crash.

    367 downloads

       (83 reviews)

    Submitted

  10. From the Archives

    Four wad files I made when I started out on level editing in 1996 but were never uploaded at the time. No connecting theme, naive in parts but potentially entertaining.

    28 downloads

       (1 review)

    Submitted

  11. BIG BOY

    Originally designed for Doom2 (before I even started the twilight Zone 1) but converted to Doom1 because it had lots of nazi's and Wolfenstein textures in it. This is a big level with lots of monsters (303) but lots of health and ammo too. I started this level in March 1997 (When I was 15), 2 years ago but I thought it was good enough to release anyway. Experts shall have no problem of completing this level and It will challenge first day doomers.

    If you find this level too easy on UV play with the -fast option or try it on Nightmare setting.

    In 1997 I wasn't a really skilled player so all my levels flooded health. I have always loved Barons, so watch out.

    Slow on 486's. Because it was originally designed on a 486.

    31 downloads

       (4 reviews)

    Submitted

  12. Base Trouble

    1st attempt at Wad making! Small level set at UAC base, thats about it..Not much else to say. Let me know what you think of it or any bugs, THANKS!!

    29 downloads

       (2 reviews)

    Submitted

  13. classic4.wad (v1.1)

    30 downloads

       (3 reviews)

    Submitted

  14. Area 53 (area53.wad)

    (This takes place during the events of Doom I) UAC has found something else on Phobos. It's another complex, with 4 buildings. You were sent to investigate, and found an alien base. You nickname it Area 53 (Area 51.. same kind of thing.. :)

    30 downloads

       (2 reviews)

    Submitted

  15. classic3.wad

    33 downloads

       (5 reviews)

    Submitted

  16. BLUDBATH.WAD

    Really dark (well sorta), lots of baddies, Watch yer back.

    27 downloads

       (1 review)

    Submitted

  17. Blackout.wad

    BE AFRAID, VERY AFRAID. Don't cheat on the lights in this one. I worked really hard to create the lighting effects in this one.

    28 downloads

       (2 reviews)

    Submitted

  18. classic2.wad

    30 downloads

       (4 reviews)

    Submitted

  19. classic1.wad

    A level in the classic Doom style. Theme = The Evil Base

    30 downloads

       (4 reviews)

    Submitted

  20. BLAKHELL.WAD

    43 downloads

       (4 reviews)

    Submitted

  21. The Cyberdemon's Realm

    I'm truly fond of Doom, since its original release a number of years ago to this date (03/98), despite the brand new, all bells- and-whistles 3D games like Duke Nukem, Quake, Quake II, Heretic, Hexen, Hexen II, Rise of The Triad, Dark Forces, Tomb Raider, Exhumed, Shadow Warrior, Blood, etc, etc, etc.

    After playing hundreds (literally) of the very best Doom/Doom II levels, I decided to try my hand at writing my own, and here you have it: this original Doom (not Doom II) level is the result. Main features:

    - VERY large level, guaranteed to be one of the largest Doom levels you'll ever find. More than 400k for a single level, WITHOUT using any gimmick extras.

    - intended to be fun, not extremely difficult. This is no "Plutonia Experiment" only suitable for some Doom Gods. Try and find the correct skill level for you, there's one for sure.

    - optimized for speed: it includes a built-in REJECT resource with a 94% efficiency, for the fastest possible gameplay.

    - absolutely NO bugs: no HOM's, Medusa effects, tutti-frutti, tall walls, nothing. It's been thoroughly tested and it's bug-free. Besides, despite its size, you CAN save the game at any moment, it will not overflow the savegame buffer, as it happens with other large levels.

    - truly non-linear geometrically: there are many distinct, interconnected paths through the level.

    - truly non-linear strategically: there are several different ways to kill most of the big bosses.

    - extreme attention paid to detail: all textures aligned, lighting, illumination effects, aesthetically pleasing architecture and color combinations, etc

    - single player, cooperative (4 starts) and deathmatch (4 starts), plus all difficulty levels implemented: from a difficulty ratio of 0.605 at "I'm too young to die" (skill 1) to 1.476 at "Ultra-violence" (skill 4)

    - hundreds of enemies (more than 220) of all types for you to defeat, without being a continuous, brainless massacre: you'll have to stop and think a little from time to time.

    - all weapons included, all items, all power-ups, all keys are used and necessary to exit.

    - no dead-ends, all secret doors marked somehow, no obscure puzzles to ruin the fun, but expect pits, traps and some *very* nasty ambushes.

    - a complete test of your Doom abilities: you'll need speed, accuracy, reflexes, smarts, and at some places, a lot of balance, patience, and luck.

    - it *doesn't* include anything not found in the original Doom: new sounds, textures, dehack patches, special effects, etc. It tries to excel by its architecture, aesthetics, theme, and playability alone, using just original Doom elements, like >id< did in the first place.

    - and finally, it's a theme level. The theme is as follows:

    "At my early stages of Doom-playing, the most feared enemy was the Cyberdemon. I always found it very difficult to deal with it, and it took me quite a lot of time to defeat the first one.

    Then I began to think in how many possible ways could a Cyberdemon be killed. Of course, you could always kill it by brute force, in the open (say with a BFG-9000 or so), but after chewing it a while, I discovered several other interesting ways ..."

    That's the theme of this level. You'll enter the Cyberdemon's Realm. It's a huge, magnificent fortress, heavily guarded by hundreds of lesser monsters, where the Cyberdemon Kings rule. Your mission is to exterminate every one of them, and exit the fortress alive.

    You'll have to decide your strategy individually for each of the Cyberdemon Kings. Some you could try to kill using a powerful weapon. Some you could lead to a devious trap. Some you could turn their subdit monsters against them. Some you could fire at from a suitable shelter ...

    As you'll see, there is *more than one way* to kill them. It's up to you to decide how, and make the necessary arrangements. And be careful with your ammo. At the higher difficulty levels, you will have to think before shooting, or else risk being defenceless in the Realm ... "

    43 downloads

       (12 reviews)

    Submitted

  22. Corridors from Hell

    You transport into a small, narrow room with no obvious exit. Ahh, in front of you are

    28 downloads

       (3 reviews)

    Submitted

  23. Basilica

    A HUGE one-player level set in a cathedral. Several puzzles and tons of mayhem. For use with original DOOM, v1.666+. Includes lots of original graphics and a Bach instrumental score. See below for important play info.

    55 downloads

       (18 reviews)

    Submitted

  24. CRASH

    This is a pack of levels for Doom with new music and graphics.

    41 downloads

       (6 reviews)

    Submitted

  25. The Lair of Bamse Bear

    The lair of Bamse has been invaded by vicious aliens. It is of course Furman, Bamse's old arch enemy, who has planned the coup. Your mission is to handle the aliens in the best way that you can, and to teach Furman a lesson. Furman has proven to the gullible aliens that Bamse is Satan, thus: Consider the letters in the name Bamse, and especially their ordinal numbers in the alphabet. B = 2 A = 1 M = 13 S = 19 E = 5 2 + 1 = 3 13 * 19 = 247 5 * 5 = 25 247 - 25 = 222 222 * 3 = 666 666 is the number of the beast. Therefore Bamse is Satan, says Furman. Noone but you understands that the proof is utterly incorrect, because the letter E was used twice.

    33 downloads

       (5 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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