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451 files

  1. DEADBASE.WAD - `Wasteland: Dead Base'

    the setting is open-field/city-like, bright light, many buildings, high demand of processing power.

    This is my first attempt at creating WAD files for DOOM. The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1.

    In this WAD I made my attempt at the creation of multi-floor buildings using teleporters along staircases. The only 'true' teleporter is the one in the beginning, all subsequent teleport effects should be ignored (if you don't look at the map too often the illusion of multi-floor is better....) The jammed door that you will find helps creating the effect of two separate floors.

    I also tried to concentrate in creating a realistic (and also playable) lighting conditions, I wanted to have buildings cast shadows, but that would require more hours of sector hacking and many more 2-sided LineDefs which would slow down the game a lot, so I dropped the idea. As for the difficulty, this is an average level, the experienced player will have no problem to complete it.

    46 downloads

       (17 reviews)

    Submitted

  2. EPI1BEST.WAD

    This is a collection of the finest, custom made DOOM levels ever made :) EPI1BEST.WAD replaces Episodes 1 to Episodes 8 in DOOM v1.2 REGISTERED! It will not work in the shareware version!

    28 downloads

       (9 reviews)

    Submitted

  3. EPI2BEST.WAD

    This is a collection of the finest, custom made DOOM levels found on the Internet and from various other places :) EPI2BEST.WAD replaces E2M1 to E2M8 in DOOM v1.2 REGISTERED! It will not work in the shareware version!

    24 downloads

       (4 reviews)

    Submitted

  4. EPI3BEST.WAD

    This is a collection of the finest, custom made DOOM levels found on the Internet and from various other places :) EPI3BEST.WAD replaces E3M1 to E3M8 in DOOM v1.2 REGISTERED! It will not work in the shareware version!

    26 downloads

       (4 reviews)

    Submitted

  5. DRAGON12.WAD

    A massive level that originally started out looking like a dragon. However, due to size limitations of the DEU editors (See below), I was forced to shrink and stuff a few sections until it ended up looking more like a mutant hunchback doberman with a severe case of hemorrhoids. My options were to redraw to make the artwork appear better, or go with a level that is an outright blast to play. Easy choice - Artwork be damned, let's kick some ass! I didn't care much for the "Let me see you get through THIS!" kind of attitude that seems to have destroyed the fun in what would otherwise have been some really good PWADs, so this level is unconditionally playable. There are only a couple of what I would consider tough puzzles to get past, and there are no death pits: If you can get in - you can get out. Basically, this level is a lot of fun. I hope you enjoy it.

    24 downloads

       (4 reviews)

    Submitted

  6. e2gc.WAD

    This series of two levels takes place in a military base, after you have returned from Hell. It was originally designed for single player, but supports deathmatch and cooperative (pretty well, if I do say so myself.)

    22 downloads

       (3 reviews)

    Submitted

  7. freeblud.zip

    Prepare yourself for kick butt Doom action!!!! This zip contains two levels, one especially good for deathmatch. They are challenging and, hopefully, worth your while.

    22 downloads

       (1 review)

    Submitted

  8. dethstar.zip

    It is completely new, not a hack of an existing level. This is my first Doom level, but I think it is very good. There are some tricky parts, and if you are ever tempted to think it is unfinishable, you can watch the demo I have provided.

    21 downloads

       (2 reviews)

    Submitted

  9. E1L1KP.WAD

    E1L1KP.WAD is a brand new level for all you doom addicts who are tired of looking at the same old ones, or seeing the same maps with only different objects, wall textures, etc. It can be used in both normal play mode an in DEATHMATCH mode. It's a 'small' level - about 100 vertexes, and a similar number of linedefs, but only 9 sectors. It isn't very complicated, but it should be fun to play, and it provides a good example of what can be created using deu5.0

    28 downloads

       (9 reviews)

    Submitted

  10. e2m2bce.zip

    A great completely new level by Brendy Ebel. The unfinished version was called "E1M7BCE1.WAD". Now here is the full version. This level is fun for multi or single player and for registered DOOMers only.

    22 downloads

       (4 reviews)

    Submitted

  11. fy1a.zip

    Well, here are the first two levels of episode 1 done entirely from scratch with DEU50. They aren't very long because they were basically just an attempt by a few friends and I to beat DEU into submission.

    23 downloads

       (6 reviews)

    Submitted

  12. Daemon2.wad

    32 downloads

       (11 reviews)

    Submitted

  13. flash.wad

    This is my first attempt at a big WAD file. I used mine1.wad as the basis for the map, changed a few linedefs and added a big section onto it. It's totally populated, and the four difficulty levels are active. It's also been set up for cooperative gaming. The level is ideal for deathmatches, as there are lots of rooms and windows and nooks and crannies to hide out in (good for a three on one!), but it might be a little hairy at the ultraviolence level. I've spent three days testing the hell out of it, so it should be bulletproof. As far as I know you won't get a single "hall of mirrors" effect anywhere on the map.

    24 downloads

       (4 reviews)

    Submitted

  14. ELEVATOR.ZIP

    A "stock" Doom PWAD for Episode 1, mission 4

    24 downloads

       (5 reviews)

    Submitted

  15. e1m1cnc.zip

    This is our (Chris Burton and Chris Straw) contribution to the doom pwad pool. Hope you enjoy it. It's quite the challenge on ultraviolent level! Hehe :) I've played extensively on the modem. It's great if I do say so myself.

    24 downloads

       (6 reviews)

    Submitted

  16. DUO_1.ZIP

    Duo_1 is a deathmatch level set in an abandoned Command & Control Center. There are no monsters here, but your buddy came down with DOOMentia must be hunted down & killed. BTW, he will be hunting you too.

    There a numerous windows, sniper positions, and the entire complex is ringed with 60 rooms filled with extra ammo, shells, medpacks, etc. Two teleporters allow quick transit between rooms. Textures are simple to allow quick play (No Cement, or Tekwal slowdowns)

    20 downloads

       (3 reviews)

    Submitted

  17. fright.zip

    This is the first of my (hopefully) many levels. If I get good feedback, I'll keep working on and posting them.

    Fright.wad represents countless hours of testing both by me and the guys here at work (after-hours of course....). It was built with network play in mind, but (I think) it should be possible to complete in single player mode.

    It fits into E2M1 (in accordance with Id's rules) and has no "skill level" discrimination (not worth the time to change all the thing definitions)...

    23 downloads

       (2 reviews)

    Submitted

  18. FEAR21

    warning! this is an ADVANCED level ! It plays well in multi player mode and features some nasty adversaries in some very interesting tactical environments. Fear21 has been well tested in both multiplayer and single modes,and if played skillfully, you will have all the equipment and ammo you (and your group) will need to leave this horror alive. This level was designed to be exciting and challenging for advanced players even /especially when the player is familiar with the layout, so if you keep getting creamed at first, try a lower difficulty level until you know the layout better. Have fun!

    24 downloads

       (3 reviews)

    Submitted

  19. FLORZOO1.WAD

    This level started out as a way to view all the textures in situ, as it were. The east side of the map has all the floor/ceiling textures (they're both the same), in ten rows of ten, plus an 11th row of a few stragglers. The rugs, as I like to call 'em, are in alphabetical order as listed in the DEU select box, left to right, top to bottom. Some of the rugs look the same, like the Blood, Water, and Lava textures. All texture samples are 256 X 256 units.

    21 downloads

       (4 reviews)

    Submitted

  20. evil_e.wad

    My first attempt!

    26 downloads

       (4 reviews)

    Submitted

  21. fez1.wad

    This is a brand new complete Doom level created using DEU 5.0 with a little help from bsp 1.0.....both great tools and almost as much fun as playing Doom itself. This level has become a little too large - just recompiling it takes nearly 10 minutes.....so I decided to finish it off and release it....

    This is my first wad, hope you enjoy it - please feel free to e-mail me with comments or bug reports regarding this level which I hope will be the first of many.......this has taken probably well over 24 hours over more than a week so I may take a break for a few days......

    22 downloads

       (4 reviews)

    Submitted

  22. dethe1m1.WAD

    (This is the first mission of my death match episode.) Remember playing war with your friends when you were little? This level simulates the fun of the good 'ol days with a mix of good 'ol violence. I made this level to match my old home in Washington and I added a few secrets, ambush spots, a cooperative exit, and only ONE suicide spot! Great for no-holds-barred matches! (Type "death" to start in deathmatch mode.)

    25 downloads

       (6 reviews)

    Submitted

  23. fez2.zip

    Second wad in the 'fez' collection (OK I know it's also E1M1)......lots more evil traps and secrets and a heap more experimentation but predominantly lots of blasting............

    It's hard but everything is possible... however unlikely that may seem....I can do it...

    Now remember......whatever you do.....

    ...make the most of that invincibility..

    As usual all comments/bug reports will be gratefully received....why not send me your wad.....

    22 downloads

       (4 reviews)

    Submitted

  24. fred.zip

    Uhhh...this is my .wad, in case you weren't sure. It's kinda cool, as .wads go, I guess. It's for e2m1, and it's meant to be played on the ultra-violence level. You *could* play it on one of the less-difficult levels, but I'm so used to UV that I don't know how well I scaled it down for the other levels.

    24 downloads

       (6 reviews)

    Submitted

  25. e2m1ed.zip

    This is a totally new level made using deu5bet4 program. It's not a hack of an existing level, it's NEW.

    33 downloads

       (12 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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