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106 files

  1. longmtch.wad

    A Deathmatch (although single player is supported on one level of play) level. Mid-sized so that players run into each other often enough, but all areas have multiple connections to other areas so there are no traps. Three big rooms, nicknamed "The Prison", "The Skull Room", and "The Arena". These rooms have various windows, teleports, and interconnecting passageways between them. Plenty of health, ammo and armor to go around. Designed as a long lasting deathmatch level. The three weapons in the multiplayer game are the shotgun, rocket launcher, and one chainsaw. In the single player game, a chain gun is added. Three secrets, including the "Happy Room". longmtch.wad replaces level 1 of episode 2.

    14 downloads

       (0 reviews)

    Submitted

  2. levpack.zip

    Here are three levels that I am experimenting with.. Type GO and they will automatically run for you. They replace levels 1, 2, and 4. I haven't finished the replacement for level 3 but I can work on that one now. (Nightmare level will be a real treat!). They should all be Deathmatch ready as well, I strongly suggest level 4 for that.

    20 downloads

       (3 reviews)

    Submitted

  3. lewis21f.wad

    My wad is a huge canyon with 3 mountains, various caves and tunnel complexes, spiral stair cases, a teleport grid, traps, and really long, scenic views! Ideal for solo play or deathmatch (lots of hidden nooks and crannies, and plenty of room to run around). I think its fairly easy, even on UV, but I didn't make it too hard. I wanted it to be fun. And so it is! Enjoy!

    17 downloads

       (4 reviews)

    Submitted

  4. j-wads.zip

    These are a few wads I threw together on a friends comptuter. The first two have no stories, but CASE.WAD is based upon the quad at Case Western Reserve University. Enjoy them!

    18 downloads

       (4 reviews)

    Submitted

  5. Laura Beyer's Add on level 2

    Warning: The caves are so real we have had complaints. Too Frightning.

    21 downloads

       (2 reviews)

    Submitted

  6. K9.WAD

    With my fertile imagination I failed to come up with an honest reason for this level. But have fun. Keith

    Story typed by Dave.

    In deepest, darkest Durham, deviously, dastardly, demonstrative, (etc.),demonic forces have found fertile ground amongst the disillusioned 'Populous'. :) You were sent in to break into the cult's HQ and rifle their computer system but guess what?? You've set off the alarm.:) Well, at least it can't be as bad as Hell...could it?

    35 downloads

       (11 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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