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Enjay ZDOOM.

   (9 reviews)

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About This File

32 level doom2 replacement originally done for doom 1 and updated since then.

3 levels based on Mark's work 2 secret levels constructed by Enjay but using original Wolfenstein maps as the basic plan (printed out using a very old text mode program called wolfmap). All levels either from scratch or tinkered with by Enjay.

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doomedwarrior1981

  
not bad but not great would have given it a higher rating if new music was added and more Zdoom features

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Unknown date

  
I like how the person above spells great. Anyway this series of levels was o.k. Nothing mind blowing, but not the worst I've played. Most levels really lack detail and the ZDoom features are too few and far between to make up for it. Many of the maps can be quickly played so shit doesn't get to boring. 7/20/07

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Unknown date

  
Aside from the secret levels, the maps here are largely the same overall layout as Enjay ZDoom 2001. Many are updates to the 1994 maps (Enjay Doom I and II) but a few were scrapped entirely for new levels. Compared to 2001 these levels aren't as detailed but they are far upgraded from 1994 (the upgrading from 1994 is easily more important/substantia l compared to any further updates they got in NJZD2001).

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Unknown date

  
very fun a grate zdoom megawad

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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