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Shalom, welcome or farewell? -- Doom ][

   (4 reviews)

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About This File

UAC Outpost Nine was invaded by alien lifeforms. A reconnaissance squad of ten was sent in to assess the situation and secure the outpost. The squad leader reported that the outpost personnel had been killed, and were perhaps cloned for alien soldiers. The last contact with the squad leader was a request for reinforcements -- losing assets fast! There was no contact with the squad leader for twenty-four hours. Since all divisions had been committed to the ongoing battle for the Earth, we turnd to you. Since you were stationed at HQ, we could only arm you with your sidearm. But hey, you're trained Marine, with combat experience -- besides, you've done nothing but bitch about your desk job. You've made it through the outpost entryway, and the Underhalls below. Somewhere in the darkness you were captured and placed in a solitary prison cell. Looks like you'll have to shoot your way out again. Before you can escape from this fortified prison you'll have to run the gauntlet. Hopefully they didn't get all weapons...

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NuMetalManiak

  
a whole lot of bleh. you can glitch the stairs by the way.

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Zahid

  
Terrible map...playable but no design just a straight path with 3 doors...little to no gameplay...

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Guest

Unknown date

  
Crap.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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