About This File
/story One level -sequel for my "Flay the Obscene" and "Flay the Obscene -Part Two".
You can actually load the prequels too and play them as a whole since they all use different map numbers.
Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and rock style world. How hard can it be??
However you were told that these aliens showed no sign of intelligence and UAC headquarters believed that it was an easy job for you to hold back these "neanderthal beings". Your first mission proved that! They believed that they had no techological knowledge. However now you start to suspect that they may have some technological know-how afterall. Small tech devices are now appearing in this alien world and things seem less random and messy. Are you getting closer to a truth well hidden by the UAC? Or are you simply starting to get paranoia? After the last mission you now know that they can fight back if they want to! You move on convinced that there's a port/gate further ahead that might bring you home, or.... The rising amount of fellow marines and soldiers fallen dead are troubling your mind. Was there other earlier missions before yours? You feel left behind as there's no way of contacting your superiors. Alone and bloodstained, you decide to finally seek some answers; alone or not, you won't ever be any monster's bloody trophy hanging lifeless on a wall for all to see!
I think this level is a great mix between the pre- vious two! It start out looking a lot like Flay2 but change into looking more like Flay1. This means that if you play the three in a row you'll have the feeling of progressing through this world watching as the scene changes a little bit but never moving away from the theme of the series.
You can actually load the prequels too and play them as a whole since they all use different map numbers.
Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and rock style world. How hard can it be??
However you were told that these aliens showed no sign of intelligence and UAC headquarters believed that it was an easy job for you to hold back these "neanderthal beings". Your first mission proved that! They believed that they had no techological knowledge. However now you start to suspect that they may have some technological know-how afterall. Small tech devices are now appearing in this alien world and things seem less random and messy. Are you getting closer to a truth well hidden by the UAC? Or are you simply starting to get paranoia? After the last mission you now know that they can fight back if they want to! You move on convinced that there's a port/gate further ahead that might bring you home, or.... The rising amount of fellow marines and soldiers fallen dead are troubling your mind. Was there other earlier missions before yours? You feel left behind as there's no way of contacting your superiors. Alone and bloodstained, you decide to finally seek some answers; alone or not, you won't ever be any monster's bloody trophy hanging lifeless on a wall for all to see!
I think this level is a great mix between the pre- vious two! It start out looking a lot like Flay2 but change into looking more like Flay1. This means that if you play the three in a row you'll have the feeling of progressing through this world watching as the scene changes a little bit but never moving away from the theme of the series.