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Short 'n Quick

   (12 reviews)

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About This File

I started building this level almost a year ago, but with all my school work, I didn't have the time to finish it. I added some rooms and refined some of the areas and there you have it... a new map!

Note that this is NOT my best work so far. My 9th Gate maps will be better.

And by the way, this is a tech-styled map taking place in a warehouse (sort of).

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doomedwarrior1981

  
Pretty good but short level

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Unknown date

  
It's a nice map, short and quick :) Worth a dl.

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Unknown date

  
ammo was a little off-balanced[tight in the middle,finished with plenty leftover] still,4*

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Unknown date

  
Very nice little tech map. I do like this a little better than the second. 9/3/07

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Unknown date

  
nice map

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Unknown date

  
I liked this one and maybe liked it better than snq2 because it was a bit easier and I also prefer military base style levels than hellish environments. 4/5 - Optimus

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Unknown date

  
This is dated April 2002. It's the prequel to id=11824, which I haven't played. The name stands for "Short 'n Quick", and you fight 49 monsters in a compact techbase. The gameplay is just tricky enough to be satisfying, but not so hard that it's murderous; it is in fact short and quick, and I enjoyed it. The design is in the pre-modern style, i.e. before the overuse of transparent panels and the cool blue colour palette.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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