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Sidus

   (6 reviews)

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5 areas that are all different. You must complete one to move on to the next. The concept for this level was to start off with the first room being a pentagon and then add 5 rooms on to it. I thought I was making up a word by changing "sides" (like the sides of the pentagon) to "Sidus". I am especially proud of the hidden pyramid room.

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Guest

Unknown date

  
WTF? R0xx0r?

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Zahid

Unknown date

  
its atmospheric map with some novel layout and and battles i first time see working escalaters dont bother negitve reviews its a sure fun map

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Guest

Unknown date

  
This is from May 1998. It's pretty poor, and very old-fashioned even for 1998. You get 100 boring monsters arranged in a boring way in a series of boring mostly square mini-arenas (one of them has a pair of mazes). With your shotgun and masses of health you kill them all. The source port additions are pointless - some scrolling textures. The author is especially proud of the hidden pyramid room; I wouldn't have noticed it if he hadn't pointed it out.

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Guest

Unknown date

  
booooooooooooooooooo oooooooooring

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Guest

Unknown date

  
what the hell is this

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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