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Catastrophe

   (9 reviews)

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About This File

Your mission has been a 'Catastrophe'. Your're trapped at the centre of a Hellish place, the only way out is along the banks of Acheron. Find the exit to the bloody tributary of Acheron.

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Zahid

  
R.I.P. Magikal!!! Ambitious work as always

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Unknown date

  
Hell no, this would take way to long to win on UV. 3/12/07

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Unknown date

  
Great looking and fun, though that red hellish
area with all the spikes and the huge bridge
caused slowdowns on even my computer.

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Unknown date

  
WTF was the point of that. Too many enemies and not enough fun. Shite.

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Unknown date

  
This is one of those manly maps that puts you up against a load of baddies (660+). To be honest, it's basically unplayable on Ultraviolence, unless you play it over and over again and develop a pattern. On the lowest skill level it's better, but for all the fancy bridges etc it still feels like a tedious slog. The design is blocky and crude, although the hell cavern is very impressive (shame it's so brightly-lit). More fun to IDCLIP through than play.

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Unknown date

  
Pretty decent, but it's the FUCKING HARDEST map I have ever seen (harder than HR's Post Mortem, there is no shelter in that area) I liked the map, the maze was scary (after cheating on the impossible). If anyone can beat this on UV with no cheats, submit a demo) No cheats means no codes, no weapon mods, no changing the layout of the map, no erasing, changing, or adding monsters, items, or whatever) etc.

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Unknown date

  
Whoa this is one tough mutha but it looks great.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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