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OUT OF PHASE 3: ONE CLOUDY AFTERNOON

   (9 reviews)

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About This File

"Out of Phase 3" is an action packed map for Doom II. Like the other levels in my "Out of Phase" series, this one was made very quickly, during a burst of inspiration! I probably spent 10-12 hours max, on it. And like "Out of Phase" this is a small map.

This time, the look is more like classic Doom II mixed with my own style of course. It's actually got a good level of detail too, surprisingly.

I'm pretty proud of this little level :) Enjoy!

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hmmm, this is pretty good. small, but still cool. wished there were a list of small like maps.

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Unknown date

  
Good looking indoors, so-so looking outdoors. Gameplay is definantly there all the way through.

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Unknown date

  
Short and OK. 3/5.

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Unknown date

  
Court tableau amusant

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Unknown date

  
This is dated September 2002. It's a fun map from the man - the machine - who went on to do Congestion Control. You fight just 32 baddies in a compact watery techbase that feels larger than it is, because the design is very intricate. The gameplay is spoiled a bit by the plasma rifle, which makes it easy; the baddies are mostly toughies but you get loads of ammo. In that respect it's like an antidote to Malcolm Sailor's levels. Good though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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