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Bloodworks

   (21 reviews)

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About This File

This wad uses many "tricks" not specific to any port to create a tremendous 3d atmosphere including but not restricted to over/under bridge effect, room over room, and more. It is compatible and will only work with Zdoom and Legacy as far as I can tell. It will NOT work with GL ports or Vanilaa Doom2. The textures use were mostly taken from a texture wad released by Nick Baker originally slated for Episode 5 of the Nightmare Project but which apparently never got off the ground. The original file has been altered dramatically with a bunch of new custom textures created by myself and Shitbag.

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pavera

Unknown date

  
nigh unplayable fucking bullshit. music sucks too. 1

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Doomkid

Unknown date

  
Heard the author state that this is one of the "best Doom maps ever made". I played this when I was 11 and was fairly impressed, but it certainly didn't amaze me any more than something like DOOMCITY.wad, which is much older. Playing it again, I have no clue how the author could make such a statement in the wake of things like Hell Revealed, Scythe, Alien Vendetta etc - All filled with much better maps than this. This is on par with, or maybe even slightly under UAC Rebellion, to be honest.

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Marnetmar

Unknown date

  
Fucking awful

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Guest

Unknown date

  
Agh, the "blood waterfall" noise hurts my ears and the music just plain blows. It's an interesting level, but the amount of bars and supports and the areas over and below you mean you never know where the hell the firing is coming from. Good concept; so-so execution.-GreazySho rts

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Guest

Unknown date

  
A masterclass in 3D floors and clever tricks with Zdoom, but it's frustratingly and no fun to play. It's characterised by cramped passages/walkways and lots of unseen monsters throwing fireballs at you; there's an annoying "running water" sound effect that grates, and the traps are of a variety whereby you die the first time and have to remember the next time, which bores me.

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Guest

Unknown date

  
It's a very small map, but hard and quite impressive. The ambience is an artful 3D-facility with metal and blood everywhere. A nice floor-over-floor show off. The rooms are quite narrow and monsters are mean, while you're limited to the lighter weapons and ammo and health are rather tight. There's an ambient sound, too, which went on my nerves after a while, but it also added to the claustrophobic atmosphere. A nice map, but I'm glad it was only this small. 3.5/5 -Milian

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Guest

Unknown date

  
Sweet visuals and design tricks marred by crappy play. The music and bloodfalls sound are gross. Fun to look at but tedious to play. 3*** HieronymusBoss

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Guest

Unknown date

  
This is NOT a very good level. 3/9/07

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Guest

Unknown date

  
Good design and overall look but no real gameplay on it. Great as a museum but not as a level.

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Guest

Unknown date

  
Great setting but shitty as hell gameplay. Also can cause some computers to slow down.

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Guest

Unknown date

  
Not really my taste but its awesome. 4/5

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Guest

Unknown date

  
if you go threw it on your doom editing program and chang the head spliting musick and monster placemint its prity awsome

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Guest

Unknown date

  
Sorry,Bob,but it sucked.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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