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Blitz 2

   (7 reviews)

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About This File

At the beginning, when I started working on this level, I thought to create a "small" level, where I would have focused my attention more on gameplay and difficulty than on graphics, architecture and detail, as I usually do in my levels. But as I went on working on my level, I focused my attention more and more on graphics, without disregarding gameplay and difficulty. So expect for a good-looking level and also for a nice and fast-paced challenge! The level isn't to difficult, but the last areas and challenges are very hard... you are warned! The two new fast weapons make the level more fast-paced, just because of their high fire-rate. As I did in its prequel, I inserted the starts for 3 players and I tried to create a level suited for the cooperative mode... and I think that this map is really nice to play it with the cooperative mode (though I couldn't test it!). Weapons, ammo, health (and also monsters) are balanced and suited for a cooperative game! The .WAD doesn't contain any ZDoom effects and it should work with vanilla Doom 2; but I tested my level only with ZDoom (2.0 beta 38). If you find home-effects or if visplane errors occur, just try to play the level with a good source- port (I suggest ZDoom: it's the best!).

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Guest

Unknown date

  
This is not a bad map, but has some issues which makes gameplay a pain in some respects (one-way doors, doors which are opened by switches in adjecent rooms) Another problem are two situations which I couldn't cope with without cheating. Apart from this, the map is well done, with a good amount of detail and nice layout ideas. Plus, some weapons have been replaced, by a powerful flame-thrower among others. 3/5 -Milian

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Unknown date

  
For heaven's sake it just consists of room after room in which there is nothing but monsters and more doors. Nothing happens. There are no puzzles and no interesting vistas. Whats the reward in playing this? There's nothing that demands you to think. Nothing to be worked out, no problems, no solutions, just fragging in identical rooms which lead nowhere. Gave up on it.

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Guest

Unknown date

  
Beau tableau bien conçu et assez difficile

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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