Text File
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Advanced engine needed : Limit Removing Port Recommended
Primary purpose : Single + Coop play
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Title : Outpost Recon
Filename : tolwyn01.wad
Release date : 02/05/2004
Author : Tolwyn (David Shaw)
Email Address : tolwyn@tolwyn.com
Other Files By Author : insrtion.zip (group project)
Misc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands,
Grievance, Pursuit, Memento Mori 2, Gothic DM,
Gothic DM2, Strain, The Talosian Incident,
Requiem, and probably several others.
Description : A tactically sensative installation has been
overrun by the growing remnants of the hellspawn
that has continued to be a threat to our
civilization for over 10 years.
Additional Credits to : Dani J for playtesting; CodeImp for feature
implementation of the Doom Builder editor,
Newdoom, Doomsday, and Wads in Progress for
member feedback. John "Maddog" Rankin for Coop
testing, Amie Kimmerly for her understanding,
and Alexis just because I love her!
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* What is included *
New levels : 1
Sounds : No
Music : No (unbelievable, I know)
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
Other files recommended : If running the Doomsday Engine port, I recommend
the jDEP (JDoom Environment Pack).
http://slide.newdoom.com/
Doomsday: http://www.doomsdayhq.com
If you'll be running an OpenGL Port, you'll want
to use GL BSP to build "GL Friendly" nodes.
http://glbsp.sourceforge.net/
* Play Information *
Game : DOOM2
Map # : map01
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Other game styles : n/a
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 4 weeks
Editor(s) used : Doom Builder, Zennode, XWE
Known Bugs : None
May Not Run With... : n/a
* Story *
Lingering remnants of Hell Spawn have plagued the Earth and surrounding
colonies for over 10 years. There doesn't seem to be an end in sight to
the conflict; however, we've been successful s