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Theatre of Doom

   (9 reviews)

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About This File

All your buddies have gone to the movies and they've taken all the heavy weaponry with them! This level is designed as your average modern day movie theater, with a few twists. Run through your local cinema blasting all those annoying patrons in your way, demanding that they decrease the popcorn prices. Your buddies are in there, dead or alive. Can you find them and the weapons they brought with them? Good luck!

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Reisal

  
A pretty fun map, love the design.

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Unknown date

  
nocomment

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Unknown date

  
This is the Doom 2 version of 13779. As with most contemporary Doom/Doom 2 conversions it is essentially the same map - bugs and all - but with mancubuses and hell knights instead of cacodemons, and a smattering of chaingunners etc. The room with the crushing ceiling has a monster teleport, whereas the original level did not (this actually improves gameplay slightly). The ending battle is slightly easier because the barons of hell have become hell knights.

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Unknown date

  
LEGENDARY 5/5 - Optimus

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Unknown date

  
ugly map and not too entertaining. 2/5

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Unknown date

  
Eeeeentersting

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Unknown date

  
Great!

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Unknown date

  
In case anyone gets the wrong impression from the review above comparing this with the Doom(1) version, this was a version made by the wad's author (not one of those crappy automated conversions such as found in Maximum Doom). Having played both, I would say that he improved the gameplay considerably for this Doom2 version and made good use of the extra resources. An excellent and memorable map, and more challenging than most maps of its era.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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