Text File
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Title : The [ZDoom Community Map] Project "Take 1"
Filename : zdoomcm1.wad
Date Finished : August, 28th 2004
E-Mail (projectleader) : webmaster@tormentor667.de
Authors & Contributors : BioHazard (mapping & credits)
(in no special order) Giest118 (mapping & end boss)
Xaser (mapping)
Lexus Alyus (mapping & music)
HotWax (mapping)
Graf Zahl (mapping)
Nanami (monsters)
Nightmare (mapping & detailing)
Enjay (mapping)
Pablo Dictter (mapping)
DD_133 (mapping)
Grubber (mapping & weapons)
Cccp_leha (mapping)
randy (compressing map data)
Risen (gfx, compiling
and Tormentor667 (mapping, gfx, detailing & project leader)
Web Page : http://www.zdoom.org, especially http://forum.zdoom.org,
what else?
Look also for : The [ZDoom Community Map] Project "Take 2"
Description : One evening, just about 2 months ago, I had this idea of
creating just one ZDoom map together with some other mappers
and friends. Well, who else could be mor qualified as the
ZDoom.org community itself? :) That was the day, when I opened
a new thread over at the ZDoom forums and telling those
people my plans, and the rest is just history which can be
read over at:
http://forum.zdoom.org/viewtopic.php?t=2935
By the way, this is the longest thread ever in the history
of Forums@ZDoom.org with over 1000 replies (no spam) and over
10.000 views, amazing, isn't it? :)
Thx goes to all the contributors, they really worked hard
and also very fast, so this could be released within one
month of developement!
Technical Info : Some parts of the map might slow down your system, for example
the "Outdoor Pump Area" or the large "Containment Area", beware
of exploding RAM components and burning processors ;)
Map Data : Vertices = 23890
(we are proud for) Linedefs = 29213
Sidedefs = 48325
Sectors = 04496
Things = 01972
Thx goes to : id Software for DooM and Quake (Quake textures were used)
Randy Heit for ZDoom, the best port ever!
ZDoom.org for being the host of our project
Geocities.com for hosting our files
Shame goes to : Also Geocities.com for the bandwidth limit >:|
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* Play Information *
Map # : Map01