Text File
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Primary purpose : Single play
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Title : Blaze's Wrath
Filename : BLAZE1.WAD
Release date : 29.08.1994
Author : Brian J. "Blazkowicz" Rowan
Email Address : CIS: 73552,3423
Internet: blaze@oeonline.com
Other Files By Author : degenrte.wad (in dmdeg1.zip)
Misc. Author Info : If somebody says "Wolfenstein" in a crowded
room, I can hear it over all the noise! <g>
Description : You must work your way through an onslaught
of demonic creatures which have invaded a
nuclear testing facility. Your goal is to
enter the mysterious subterranean caverns from
whence the demons came (E2M9) and destroy all the
Barons who oversee the invasion force. Of course,
you could always just waltz out the normal way...
But what fun is that?
Additional Credits to : Due to the number of credits, they will be
printed at the end of this file.
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* What is included *
New levels : 2
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E2M5, E2M9
Single Player : Designed for
Cooperative 2-4 Player : No
No (Due to all the narrow spaces)
Deathmatch 2-4 Player : No
No ( " " " " " " )
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Editor(s) used : * DOOM Edit Utility (DEU) Versions 5 - 5.21, both
standard and DOS Extender (GO32/DJGPP) versions.
* RG-DoomEd 1.1 (used to print hardcopy to aid in
debugging)
* BSP 1.1x by Colin Reed
* REJECT 1.0 by L.W. Witek
Known Bugs : In the large "dining room" style area in the
southwest corner of the map, there tends to be
a little slowdown and an occasional sliver of a
clipping error. But that's the node-builder's
job, not mine.
Comments : Mission 1 (E2M5) was built from a Spear of Destiny
level, designed by Bryan Baker. I preserved (for
the most part) the 64x64, 90-degree-angles
construction of it, with a dash of varying heights
and depths here and there. I think you'll enjoy it
anyway, as I use some neat effects with lighting
that really give the level that "realistic feel".
Also, don't expect to find any misaligned wall
textures anywhere on this level. There might be a
little one somewhere, but for the most part every-
thing is as it should be.
You Trekkers should like the secret level! <g>
I recently recieved some more of Bryan's old levels
and am in the process of converting yet another one
into Doom. If you liked this one, let me know and
I'll keep working!
* Credits *
* Bryan Baker