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Lord Vile

   (12 reviews)

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About This File

This is the Lordvile for Zdoom with decorate support. I've only tested this with 2.0.96, but I'm guessing it should work with 2.0.63a.

He is a boss caliber monster that spawns archviles 20% of the time and has two powerful missile attacks that each have a 40% chance of being used. Originally, I was going to give him a reflective defense, but I thought that would make him too hard.

The demo level is divided into 4 sections. Each section has a different version of the Lord Vile. To get to a different section just head for the teleporter in the corner. Commence with the ole' IDDQD and IDKFA because there are no weapons or powerups.

About the Lord Viles:

Version 1 This Lord Vile waits patiently for you to show up and piss him off. After you've beaten him he teleports away.

Version 2 This Lord Vile again waits patiently for you to show up, but then he arrogantly suggests that you worship him. After you beat on him for a while he decides to "get serious," fly around, in fire, and throw every attack he has at you. When flying, one BFG shot will kill him and he also won't spawn those annoying archviles.

Version 3 Where is the Lord Vile???? A Ha, he's on another plane of existence, or something. Walk into the middle of the arena and fire your weapon. He should teleport in and start beating on you. In all other regards he's the same as Version 2.

Version 4 This guy just flys around while surrounded by fire. He's the same flying monster from Version 2 and 3.

Although I have 4 different versions, they are just there to give you ideas how you may use him for your wad. Feel free to make him do anything you want for your wad.

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
Nice Boss. Good Job 4/5

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Guest

Unknown date

  
i love it!! especially the toilet :D

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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