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DRDEATH1.WAD

   (4 reviews)

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About This File

Half-Baked Meaningless Babble: Ok folks, here it is, the long awaited (haha) DRDEATH1 patch wad for your killing pleasure. I enjoy DOOM wads with a space station motif, but I don't exactly enjoy running around trying to solve all kinds of puzzles. There are a few things to figure out in DRDEATH1 but nothing extreme. This is a level designed with killing in mind. Getting trapped in a little room with 4 barons of hell sucks, so you won't find anything harder to kill than a cacodemon. I prefer getting in shotgun fights with the sergeants and being overrun by the little bastards, so thats what I have created. Lots of former humans, sergeants, and imps with a few demons and cacodemons thrown in. I also indulge in two more of my favorite scenarios: big rooms and dodging fireballs. You'll see. This is a good size level with 500 something enemies so I recommend a pretty speedy 'puter.

Worthless Statistics: Things: 534 Vertexes: 1382 Linedefs: 1352 Sidedefs: 2048 Sectors: 238 Platforms: 23 Why am I telling you this?

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Unknown date

  
This mpa is honestly not worth all the hype dr.death has given it. Lacks in detail and gameplay, plus is not very challenging. 1 star - Kirby

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Unknown date

  
This wad isn't great by modern standards, but if you put it in its time period you see its actually pretty good. The gameplay is just a fun blast-fest, with no real danger of death. Plus, it looks like the author actually had fun making this.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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