Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The last resort [for DooM v. 1.9] The Ultimate Deathmatch Experience

   (4 reviews)

Guest

About This File

The Last Resort (TLR) is a Deathmatch only episode. It contains the following: - Nine new levels from scratch, which replace Episode 2. - Over 700k of new graphics. - More than 200k of new sprites. - Some new sounds for the ending. - A new soundtrack consisting of 4 new songs. - A total of 12 LMP Deathmatch demos [Note by the uploader: 'The last resort' was originally released for DooM v. 1.666. This is an updated version, playable with v. 1.9, and because of that, with modern source ports. The original 1.666 -version can be downloaded here: [insert /idgames -mirror from end of this textfile]levels/doom/deathmatch/s-u/tlr.zip ] Read the background story at the end of this template.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

lupinx-Kassman

  

A very bizarre episode 2 deathmatch replacement from 94', and a standout for its time. There are a few more copies of this wad on the archive for older versions of doom as well as one for doom2. Honestly the levels don't seem like they'd be too fun to actually deathmatch in, but they're certainly worth a look for the sheer creativity that went into them. Its basically a mini total conversion (..or perhaps partial conversion if anyone remembers that term :P ) based around the concept of a theme park/circus. It even has a nice intermission screen depicting the player's progression through the various locales which is pretty rare to see for some reason.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...