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Urban Nightmare

   (4 reviews)

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About This File

The Apocalyspe has finally come to pass... all of Earth lies in ruin after a world-wide nuclear war. You are a lone infantry soldier who has managed to survive. You were lucky (depends on how you look at it) to be in an underground bunker when a nuke hit near your location. After the radiation levels dropped off, you left to search for more supplies. After many days of wandering.... you have come to realize the awful truth... the Earth as you knew it is no more. You can find no signs of civilization or life... except of course if you count the undead. The spawn of hell now roam the Earth... You never really believed so strongly in the super-natural untill now (and you think that pissed them off). You are about to give up and accept death when you come across a city! Maybe there are people alive there! Maybe there are fresh supplies! Or worse yet... maybe the undead, or even worse... perhaps enemy soldiers could be lurking in that city. Only one way to find out.....

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Pretty neat for 1995

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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