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Speed Villa

   (7 reviews)

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About This File

map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours" and added it. Later I made some demos and decided to wrap it up for a thread on Doomworld's demos forum.

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Unknown date

  
The worst map of the series. Tiny and bland. Who in the world wants to make a speedmap randomly part of an overall great series?

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Guest

Unknown date

  
C'est beau mais moyen et un peu facile - 3/5 - Eye's

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Unknown date

  
The reason why this got into the calendar was because I missed about 6maps in the end of the project and he gave me the right to use it. And as the first person said, it is not the worst map in the serie (imo)

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Unknown date

  
Somewhat easy/simple, but fun for a bit of excercise; the many columns are the reason it's for an "enhanced" engine (it doesn't need Boom... the specifications on T/nC for the DAC week are off in many cases) instead of plain "vanilla". Nothing great, but nothing to bitch and moan about.

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Unknown date

  
It's OK in itself, and quite fun, with good replayability - try Tyson if you want a challenge. Certainly not the worst in the series. In answer to the question above, someone who doesn't want a gap in their advent calendar, I suppose.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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