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Zero Tolerance

   (27 reviews)

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About This File

An small mapset containing 7 maps in total I made for Lutrov's 1024 contest. All maps are playable from pistol start, or play through them in one go its up to you. Ive really enjoyed making these maps and I hope you will enjoy playing them. UV is pretty tough so you might want to choose an lower skill level first its very easy on skill 1/2. I hope you will like map07 on UV from pistol start :) its hard but you can beat it.

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Great map-set. Because the map dimensions are small, they have that "cute" feel to them and It makes the little details all the more important which you got spot on. Recommended for fans of small compact, detailed maps. -TRRobin.

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Guest

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These 7 maps show a brilliant level of details. Some ideas even made me gasp as a mapper, like giving the Doom II gargoyle textures blue eyes. There's an idea and a lot of diligence to be found in every small corner. Thumbs up for the mapping work. The other part, gameplay, is excellent, too. It's not overly hard, but you need to be agile and careful nontheless. It provides a constant flow of fair and challenging battles.. Excellent work! 4.5/5 -Milian

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Guest

Unknown date

  
Professional levels. Very impressive design and use of texture. 5/5

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Guest

Unknown date

  
i love thisone ... played it several times

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Guest

Unknown date

  
Delicous and sexy! 5/5

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Guest

Unknown date

  
Nice little mapset. I prefer the first 3 or 4 maps and map 7, I felt the the ones inbetween got a little bit samey. Still good stuff though 4/5 FP

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Guest

Unknown date

  
Great, without a doubt. Would absolutely love to see a megawad with bigger levels made out of this. -- 5/5

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Unknown date

  
interresing effort... thanks a lot dutch devil! - Daimon

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Unknown date

  
Too many hitscan enemies, not enough health.

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Unknown date

  
Map07 should have had a third wave, of revenants perhaps.

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Guest

Unknown date

  
1024 wads are like porn. Damnit I want more! good maps dude.

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Guest

Unknown date

  
Great fun, although it should really be in the plain old single-player directory (from now until the end of time it will languish, overlooked, in the wasteland that is Doomworld's deathmatch directories). Very short maps but that's deliberate; map07 isn't *that* hard, you just have to keep moving. Moving and killing, just like real life - if you're a shark, that is. I'm not a shark but I enjoyed these levels. Sharks can't type.

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Unknown date

  
I thought this was a weapons mod? Anyways, very nice little levelset.

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Unknown date

  
Level 7 was easy compared to 6. 4/5

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Guest

Unknown date

  
nice 1024 map set...

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Guest

Unknown date

  
Besides the Congestion 1024 megawad itself, this is, I think, the best 1024-based wad I've played so far. Architecture and design is spot on for the obviously small size of the levels, and gameplay offers a constant but fair flow of challenges. I don't know why these maps didn't make the Congestion wad, but I'm pretty sure it was not for anything relating to their quality. Can't wait for Claustrophobia!

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Unknown date

  
Great architecture, very pleasing for eyes, average difficulty, average gameplay. 4/5

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Unknown date

  
in level 4, switch not work...how?

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Unknown date

  
Good levels, but the new weapons don't work!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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