Text File
===========================================================================
Uploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com)
Advanced engine needed : None
Primary purpose : Single play (Doom)
================================================================
Title : SQUARE.WAD
Author : TobyM
Email Address : tobias_muench@gmx.de
Misc. Author Info : Dooming since the beginning
Description : Two levels with a square-shaped ground
plan, just like the original E2M1 and
E2M7. Same texture set through the
whole level and some good architecture
Release date : 12/17/99 (levels were built in 1998)
Additional Credits to : id
================================================================
* Play Information *
Episode and Level # : E2M1, E2M2
Single Player : Yes
Cooperative 2-4 Player : Yes, but not tested
Deathmatch 2-4 Player : Yes, but not tested
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Build Time : Don't know. What matters is the result,
not the time it took.
Editor(s) used : DEU
Known Bugs : Yes, in E2M1 in Ultra Violence directly at
the start, there are some enemies that
become alerted, but they are far away at
the other side of the level and cannot see
the player. I encountered this phenomenon
also in one other level. I've tried
different BSP programs, but it doesn't go
away. Does anybody know what's wrong here?
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
Please leave the Zip-archive intact, with all the files in it!
* Where to get this WAD *
My site at DoomCenter: http://phoboswadlab.doomcenter.com