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IDBEST.WAD

   (6 reviews)

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About This File

This a huge deathmatch level made by cutting and pasting together parts of e1m1, e1m2, e1m3, e1m4, and e1m5. It's intended for regular deathmatch, and there are no energy weapons. I added a lot more to idmix.wad, and I redid the layout a bit. Idmix.wad was hastily thrown together. Now the the ceiling and floor tiles are properly aligned (at least where it counts) and the exit works :).

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This is on the old "Maximum Doom" CD. It's a kind of E1 redux, and it's sometimes uncanny. You are confronted by rooms and corridors that shouldn't be there. As a single-player map it's sprawling, and the exit is an anonymous switch, but it's basically as entertaining as the originals. There are a couple of oddities - doors with colour-coded frames that don't need keys, a blue key door that goes nowhere, but it's surprisingly slick for something older than DVD.

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Classic! Nostalgia trip or what?! This one was ten years old about a week ago!

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A nice early E1 style level with areas from other E1 maps pasted in. But it plays better as a single player level.

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Having played the original version of these levels countless million times, this level feels very strange to play. It's very weird to be in one familiar place, step through a door and arrive somewhere equally familiar, but completely wrong. The whole level feels like a series of rips in the space-time continuum.

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Awesome concept. I would love to see more of these for the other 3 episodes. It could've used some single-player optimization, though. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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