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Corruption

   (5 reviews)

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About This File

Doom 64 Marine has finally returned from hell.But he landed in our radioactive garbage base.We want you to go there and bring him back alive.We need to ask him something...

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Unknown date

  
wtf is this? a wolf3d-style map, but isn't wolf3d.Bah, 2.5 stars because isn't a total piece of crap - Daimon

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This is not a Doomsday only WAD, QTF

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It is mediocre until you get into the basement part of the level and then it declines in quality from there. This is due to the almost lightless cavern. 2/5

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This is supposed to be for Doomsday, but it seems to work fine with GZDoom. It's a very simple level from March 2007. There are some new textures, but it still looks more than ten years old. You fight against 141 boring monsters in a series of boring square undetailed rooms. The gameplay involves running to the far end of a boring corridor, flicking a switch, and then running back to a door that has opened, several times over, and then the level ends.

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Unknown date

  
This wad corrupted my soul. Although it doesn't look shitty the layout is VERY plain. 1/5 Zalewa

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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