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Community Chest 3

   (125 reviews)

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The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. After one year of work, they have been made available for your enjoyment.

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Guest

Unknown date

  
I luv this! you rock yay

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Guest

Unknown date

  
Nice doomlevels, well done! 4/5

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Guest

Unknown date

  
Like its predecessors, CC3's quality varies, but unlike them, it doesn't have any crappy levels. None of the maps are masterpieces either, but the average quality is surprisingly high. When comparing it to the other fall '07 megawad, 1monster, it becomes clear that CC3 has a lot better gameplay. Most of these levels are pretty fun to play, especially my favorite, map18, a nonlinear level in Doom1 style. 5 stars.

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Looks even better than a Tormentor667 map, plays even worse. Needs the monster count reduced by about half. It's like if KDiZD, Eternal Doom, and Hell Revealed had a baby megawad with the worst parts of all three. 3/5

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Unknown date

  
Very good, the levels are all well done for the most part, and some of the later levels [28, 29] are quite a challenge on UV, but beatable with the right strategy and lots of save/reloads. Maps 21 and 22 seemed somewhat out of place for the final third of the megawad, but overall nothing detracts from the final product. A very enthusiastic 4 Stars, download and play this if you have the chance!

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

it's really interesting how Community Chest as a series evolves and gets better each time. this time around almost every map has custom music to compensate for their slots and the mappers are all relatively experienced to the point that none of the maps go below mediocre tier. quite a few decide for nasty gimmicks, notably Token Arch-vile MAP28 is the biggest one for loads of teleporter ambushes. you then have marathon level MAP12, as well as the slaughterfest marathon MAP29, bet you didn't expect to see this mapper name pop up given his work in Dimensions of Time was way before this megawad.

 

once again it helps to look at author styles, since this Community Chest like the ones before it actually features multiple maps from some authors. Green Herring for instance will use hitscanners and weird bits of geography, he co-authors several maps here. Andy Leaver, the project head and the usual MAP17 slot-taker has made three maps, with usual distinction of orthogonals at points but here he branches out considerably in rocky geography especially in the non-MAP17 maps. Dr. Zin goes for the adventurous route in his maps, mostly being cavernous and spacious, although combat may leave some hanging. Dutch Devil's maps are straight to the point, as are TVDV's. Atlantis Rising (MAP10) is somewhat annoying with the puzzles and that one cyberdemon, otherwise the waterworks make an interesting concept. I still don't like Use3D's maps, with MAP01 being the worst. Soap on a Rope isn't a household name in the community but he tried especially with MAP14. doom2day goes for the general retro route overall.

so despite the obvious mixed bag and shit nothing here really is awful even if I don't like certain mapper styles. progression works fine for each map and so does the gameplay, making this one perhaps the first Community Chest to be consistent to some extent.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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