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Advanced engine needed : "Zdoom"
Primary purpose : Single play
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Title : 1024 seized megawad
Filename : my1024.wad
Release date :
Author : Walter "Daimon" Confalonieri
Email Address : daimon.italia983@gmail.com
Other Files By Author : A lot, some good, some bad
Misc. Author Info : i'm not reloaded anymore
Description : This time, our friendly Daimon will delight the
community with this new megawad, all sized in the
fashionable 1024x1024 limit.
This map will look maybe a bit obsolete (DEHACKED
instead of DECORATE, some naive in the layout form)
since this is a megawad which i'm working on since 2006,
and after some projects, real life and various
other stuff i finished right now. That's all.
Story : You wake up in a cell, after you were ambushed in
a demon trap. Now the only thing is to get the gun
from zombie, kill guards and save your friends.
Additional Credits to : ID, for the fancy game!
My family
Nick Baker for Gray textures and Mortiser Resource
Team TNT for the Eternal Resource Pack
3d realms for Duke Nukem 3d
2002mids.zip for some music i used here
(MAP01, MAP15, MAP16)
ID doom unrealesed music for the same reason above
(MAP03, Intermission)
Apogee Software for Rise of the Triad (some music)
Vgames.com for the music i've used in MAP12
Zdoom community for monster source pack
"Gamarra's world" buddies for public beta testing!
other people i forgot to mention
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* What is included *
New levels : 17
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes (works on zdoom 2.1.8)
Other : MAPINFO
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01 - MAP17
Single Player : Yes
Cooperative 2-4 Player : Yes (Player starts only)
Deathmatch 2-4 Player : No (maps are too small!)
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from Scratch
Build Time : approximately 2 years, with various breaks in the
project.
Editor(s) used : Doombuilder, XWE, Wintex 4.3, Paint, Goggle, Zennode
Known Bugs : none, i think. If you find any, mail me.
May Not Run With... : not zdoom compatible ports
Tested With : GZDoom 1.0.9, zdoom 2.1.8
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
NO modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors