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1024 seized megawad

   (13 reviews)

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6 Screenshots

About This File

This time, our friendly Daimon will delight the community with this new megawad, all sized in the fashionable 1024x1024 limit.

This map will look maybe a bit obsolete (DEHACKED instead of DECORATE, some naive in the layout form) since this is a megawad which i'm working on since 2006, and after some projects, real life and various other stuff i finished right now. That's all.

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Guest

Unknown date

  
An excellent pack that contains very good 1024 maps, probably the best ones released for now. Really funny and enjoyable. I do recommend it. 5/5 -Glassyman

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Guest

Unknown date

  
not bad but its also nothing memorable... you can get stuck with no way out in levels 02,04,13 and in level 16 there is a scrolling floor on top of the switch for some reason... 3/5 - hnsolo77

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Guest

Unknown date

  
not hard to do and most levels looked good.killed 50 minutes on UV 4/5

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Guest

Unknown date

  
Very good. What's with all the megaspheres though? :P. It would be better if it was 2048, but whatever, I liked em.

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Guest

Unknown date

  
A really nice set of old schoolish looking maps, and fun gameplay. Just a pity this requires Zdoom. I'll still give this 5/5!

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Guest

Unknown date

  
Liked it, some designs could have been better but it wad fun. And looked decent too. 4/5

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Guest

Unknown date

  
Good but Map10 is missing a key.

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Guest

Unknown date

  
1024 shit. Congrats. 5/5

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Guest

Unknown date

  
Very detailed, and incredibly "epic" for such tiny levels. A little easy on the difficulty, but still a fun quick blast. 5/5

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Guest

Unknown date

  
I am not a fan of the 1024 restriction, but this mapset is great. Short maps and fun to play through them. The design is average 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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