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DM2EGG.WAD

   (3 reviews)

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3 Screenshots

About This File

Well, first of all I have to apoligize for the size of the final zip-file. I didn't intend it to be that long. However, I thought it necces- sary to include the Demo in it because I really hate WADs that appear to be simply impossible. You delete them anyway after you have tried them once because you don't want to waste all your time practising it. So why would anyone want to download them? Therefore, I wanted to show everyone that it is indeed possible to finish this level even though it takes a long time of practice. So if you can do better in this level, show me!!!

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Unknown date

  
This is dated January 1996. You fight roughly 200 baddies in a pretty entertaining dungeon, although it doesn't stand out from thousands of similar levels and has a few bugs. There's a aurprisingly epic multi-part finale which lifts it up; the level should have had more of it. The author - Gerd Meyer zu Hoerste, what a name - now appears to work at the university of Düsseldorf.

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Guest

Unknown date

  
este fue un buen juego

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Guest

Unknown date

  
I thought it was really fun. Nice one.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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