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Efecto 2000 (2000 Effect)

   (16 reviews)

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I definitely liked this one. It has a decent old-school appearance, it's fun, and neither frustrating nor too easy. If you try to push the time killing stuff the cyberdemons can be deadly because of their placement (especially the one in the hall), although some hidden powerups (and that BFG) can help. I think this one should have won the contest it was part of, considering the other levels from there that I saw uploaded to /idgames. [4/5] ~Chain Mail (08/2008)

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That was pretty neat. I hated the use of cyberdemons though, especially in that one hallway near the room with those archviles. It made the level feel pretty amaeturish. The music wasn't that great either.

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Average, nothing to feel excited about: 3/5

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Pretty good. Where does the map's music come from?

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I thought this was a lot of fun. City map. Plenty of action. All weapons are present in different locations. A few cybers, some archviles, revs, barons, hell knights, etc., some small hordes. Simple design but looks nice and it's cool how everything connects with each other. But, the whole eastern half of the map gets closed off if you teleport out of that area, making 3 of the 4 secrets inaccessible. 5/5 from me

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I really enjoyed this, the theme a city with cars and a trip to underground hell, it has the theme building I like. And it surely has action too. 5/5 - Optimus

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This is dated November 2002, although it feels like a good map from 1995. It's a town-style level, with a hellish interlude. It has 191 mostly middling baddies. The start suffers from the typical problem whereby you have to clear lots of identical small square rooms - the designer had a thing for corpses in front of televisions. You get a plasma rifle and loads of plasma, and it's not hard; it gets harder, but cops out by giving you a BFG. Oddly flat ending.

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Not that good.

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Okay level design, good for practising strafing.

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