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Map set #1

   (15 reviews)

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About This File

This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.

The maps:

map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.

map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.

map03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.

All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.

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Guest

Unknown date

  
These maps are much better than the author's earlier works. A recommended download!

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Guest

Unknown date

  
Getting better with the visuals,monster/heal th/ammo placement makes for good gameplay.4/5-d.d.koo p

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Guest

Unknown date

  
First two maps so-so, third a bit better. 3/5

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Guest

Unknown date

  
This was average but showing signs of improvement. I played threw the first map, and then the second but couldn't get into it but overall its average, keep on mapping though! 3/5!-Candle M

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Guest

Unknown date

  
Hey, that was pretty good. You've certainly been getting better at cleaning up all of your little misalignment mistakes and the battles are as exciting as ever. Reminds me of Doom1 in a good way. Keep up the good work. (Someone review this on DW, I've done so twice already. ;) ) ~prdarkfox

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Guest

Unknown date

  
im glad u liked it :) feels good to know im getting better at level design. I have a new map soon ready for release. was supposed to be included in the set but i will release it as standalone for now since i will add more maps to this mapset and it will be too many updates with just one new level at a time. /author

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Guest

Unknown date

  
Good detail and good gameplay. continue to practice and you will make very good maps --3.5/5!:D

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Guest

Unknown date

  
This is actually a fairly decent mapset as long as you don't mind a bit of blandness in the texturing department. There's nothing shiny or fancy about this wad, but the third map is worth a look as the best out of the three. The difficulty is pretty reasonable and ammo is well done (though if you're proficient in chainsaw use then there will be more than enough to get the job done). Overall I say these maps are worth a look.

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Unknown date

  
Map01 is broken due to bugs, so you'll forgive me if I don't look at the maps beyond that. It is best to test your maps in the base exes they are meant to be playable in before releasing them.

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Unknown date

  
The first map was fun, the second one felt lame, and i did not bother finishing the third one. So Meh! 2/5 stars.

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Guest

Unknown date

  
Way better than the Daniel series. Improvements that could be made, more detail. 3/5 Stephen Whittaker

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Unknown date

  
Keep going at it. This stuff is improving.

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Guest

Unknown date

  
buggy crap. *

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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