Text File
===========================================================================
Archive Maintainer : M@@@H!aK aka Wanderwaltz
Update to : v1.4
Advanced engine needed : GZDoom v1.1.6
Primary purpose : Single play
===========================================================================
Title : Satanic
Filename : Satanic.pk3
Release date : February 2009
Author : M@@@H!aK, Guest
Email Address : wanderwaltz@gmail.com
Description : Satanic is a hardcore and (I think) challenging
ZDoom weapon/gameplay mod. The player becomes a
necromancer, who has joined the eternal war.
So, you'll have a chance to use both the darkest
spells of the underground necromaniac cult and
the fire-arms (who would be so careless
wandering the Doom world without a gun, huh?)
The name of this mod came from the Warcraft III
map 'Defence of the Ancients' (aka DotA), where
player could assemble an artifact called Satanic,
which granted player the ability to steal his
enemies' life when attacking.
If you don't like the marvellous noir palette
provided by Post, just remove the Noir.wad from
the Satanic.pk3
It is strongly recommended to read the detailed
description which could be found in the satanic.txt
before playing this mod.
Detailed Description:
As I said before, player can use firepower and
some dark spells. To cast spells player uses life
energy (let's say 'mana') he posesses. Since
'mana' in SATANIC means life energy, player can
use his own health to cast spells if he has no
mana. To replenish mana pool player should either
find mana orbs or kill enemies with a special
weapon (the Leech, now available only via cheats,
or comnsuming corpses by the Blood Magic)
Player also cannot use any armor, except magical
shields, which can be achieved in special
circumstances (heh, it's a D&D tradition - mages
do not wear armor)
ATTENTION! If you try using a magical attack
without enough mana, your health is consumed
instead. So, you can easily die of your own magic
if casting it at low mana and health.
Weapon list:
1) Blood Magic (starting item)
Primary attack is a melee silent life
stealing attack
Secondary attack shoots bloody projectile
which steals life from enemies killed by it, rips
throuh them, and then comes back to injure
or even kill the player (if he is standing still,
of course) Be careful with these! Secondary
attack consumes some mana and alerts monsters.
Stone imp is immune to blood magic attacks.
Also, if the primary attack is done in front
of a monster corpse, the corpse is consumed and
player gains some mana. The corpse is turned to
ahes after such a ritual. Corpses which were
turned to ashes cannot be ressurected.
(This feature is buggy a bit, so consider
standing in different positions near the corpse
and repeating the primary attack several times if
the ritual has no effect)
2) Maledictory Eagle (starting item)
A powerful enchanted pistol.
Primary attack just shoots.
Secondary attack shoots fast moving
projectile which is lot more powerful. This
attack takes some mana per shot.
3) Shotgun
Just a shotgun, without any enchants.
Could be loaded with 7 bullets and shoot
them fast. Has very large spread of shots, but is
deadly on small distances.
4) Staff of Suffering
Replaces plasmagun
Primary attack shoots two bloodrays,
consuming mana, damaging enemies... What to say?
It's a magical railgun.
Alternative attack allows player to
raise dead monsters as spiritual servants.
Player pays some HEALTH to raise spirits.
Zombies and sergeants raise as explosive totems,
which slowly move towards enemies. They can be
exploded by shooting them.
All other monsters raise as spirits.
Four types of spirits are known:
a) Spirit Cacodemon
Restores player's mana by killing
monsters.
b) Spirit Revenant
Restores player's health by killing
monsters.
c) Void Spirit
Is created from the corpses of the
remaining species of monsters: imps,
mancubi, arachnotrons etc.
Restores player's mana if kills a
monster.
Also, these types of spirits have a common
ability to move through walls.
Bloodrays do not harm the spirits.
5) Flamethrower
Replaces rocketlauncher
It is a weapon of mass destruction...
Flamethrower ammo replaces energy cells, so you
won't find it often. But it's worth it.
Primary attack is a usual flamethrower
attack. It throws flame (a stupid joke, eh?)
Secondary attack throws a huge flaming
fireball, which explodes when hitting a target.
Be careful with these.
Stone imps and afrits are immune to fire.
6) Heads
When player kills zombies, if the body of the
zombie is preserved (i.e. is not squished or
burned) player can use its head as a weapon.
Primary attack is used to throw the head as a
grenade. Hold the attack button to throw the head
on a longer distance.
Secondary attack is accessible only if player
posesses the Kindred Genesis (a replacement of
chainsaw).
Secondary attack throws a head and turns it
into an evil spider spirit, who tries to kill
monsters and steals their life, healing player.
7) The Dark Chaos Magic
Consumes a lot mana, but is really deadly.
Launches a swarm of bats, killing enemies. While
killing enemies, evil bats stay alive. If no
enemies are nearby, bats will disappear.
8) The Kindred Genesis (replaces soulsphere)
This book appears in the player's inventory
as a weapon an an activateable item. If used
as a weapon, heals player (3 health using 4 mana).
If activated by "use inventory" key, disappears
healing player by 50 health.
The Kindred Genesis slightly increases the
effectiveness of life-draining attacks
(blood magic, spirit attacks)
9) The Mind Control Gauntlets (starting item)
See details below.
0) Bonus weapons which were removed from the
current version, but are still available via
IDFA.
The Vengeful (now only with idkfa)
An frag-exploding bullet shotgun. Shoots
small rockets. Radius of the explosion is
rather wide, so be careful. I think it's rather
imbalanced (downs a cyberdemon in two shots), but
nevertheless fun.
The Leech (now only with idkfa)
A red flaming sword, powerful melee weapon.
Primary attack steals mana of the enemies,
secondary attack steals life.
End of weapons list
SPECIAL ABILITIES:
The Book Of Shadows:
A powerful dark magic artifact which gives
player the ability to raise shields and to
summon shadow.
The shadow can be summoned once per Book
Of Shadows. The shadow is a twin of player from
another world. It posesses similar weapons and is
fast and furious killer. Player also has the
ability to exchange bodies with the shadow (let
me call it 'interflow') When player interflows
shadow, the shadow body becomes the player's
body and the pleyer's body becomes the shadow
body instead. For example, if player is
deadly wounded and the shadow is strong and
healthy, player can interflow shadow and become
strong and healthy himself. As a result, shadow
will become deadly wounded. But interflowing is
not only exchanging health, but also a physical
position exchange - f player leaves the shadow
in a safe place and goes to a dangerous place
himself, interflowing shadow could save
player's life. If player has a lot of mana, he
can try to heal shadow by interflowing it and
healing himself with Kindred Genesis, then
interflowing back.
Also, player can call shadow, thus
teleporting it to a random position near player.
If player posesses The Book Of Shadows, he is
able to raise magical shields around his body
(don't forget to bind a key for that) This is
the only way to obtain armor in SATANIC. Shields
always consume mana above the value of 200. If
shields raising is turned off, the shields will
slowly dissolve.
Mind Control Gauntlets
The mind control gauntlets can be used to
posess monsters. Using primary attack of the
gauntlets, player tries to control a monster's
mind. This ability costs 10 health and consumes
additional amount of mana at success. Zombies and
Lost Souls are instantly killed if player tries
to posess them. Cyberdemons, Spider Masterminds,
Blood Lords, Evil Demons and Spectres are totally
immune to mind control.
If mind control succeeds, player begins to
control the monster's body fo two minutes.
WARNING! When mind-controlling a monster, do not
try to change weapon. If you do so, you'll
return to your normal body and stop controlling
the monster.
When controlling a monster you can move
around by pressing movement keys and attack by
pressing the attack key. Some monsters have an
alternative attack.
BE CAREFUL! When controlling a
monster, player's body is vulnerable to other
monster's attacks.
Controlled monster does not alert
other monsters unless they are already alerted.
If alerted, other monsters will eventually try to
kill the controlled monster.
If controlled monster kills somebody, the
victim is burned to ashes.
Player can leave posessed monster's body by
changing weapon to any except the mind control
gauntlets or pressing the "use" key.
The Clock Of Doom
Player can find a ring with a clock. It
replaces berserk packs. Using this ring stops
time for 20 seconds.
F.E.A.R
Player has the ability to frighten enemies.
Using this ability costs 50 health. This ability
can be used to avoid instant death in situations
where player is suddenly ambushed and surrounded
by tons of monsters (for example, consider the
very beginning of the MAP14, Alien Vendetta)
Monster changes:
I included some monsters from the
monster pack, slightly fastened and made them
a bit more agressive. Changed behavior
of zombies. And beware the demons! They ARE evil.
These grey bastards are really dangerous.
Some notes about monsters:
Stone imps are IMMUNE to fire and health or
mana consuming attacks. Basically, this means
that you can kill them only with pistol, shotgun,
staff, explosions or dark chaos. Blood magic,
flamethrower and summoned or ressurected minions
do not harm the stone imps. Afrits are immune to
fire. Cyberdemons/Spider masterminds have
75% protection from fire. Spectres consume both
player's health and player's mana. Also,
spectres could not be drained for health. Drain
Health attacks give player mana instead. Most
monsters have fire damage type, so if one monster
kills another, the corpse will be burned to
ashes, giving the player no possibility of using
it in any way.
Additional Credits to : The very special thanks to Guest, who made a really
tremendous job in testing, balancing and debugging
this mod.
Shadowman, Post, Pinhead, MAZter from iddqd.ru
Nanami, Vader, TheDarkArchon, Espi,
TheUltimateDoomer, Xaser, Cyb, Assmaster (for
wonderful monsters in ZDoom Monster Pack)
Daniel (99 Weapons For Doom)
Greater thanks to at least 1000 people all round
the world and my sincere apologies to anyone I
forgot to mention here.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A few months, I think
Editor(s) used : XWE, Photoshop, Neo Paint, Notepad++
Known Bugs : Compatibility errors may occur if using Satanic
with modded levels or other mods. Satanic.pk3
contains a DEHACKED lump which removes any armor
given to player by IDKFA or IDFA cheats. It does
nothing else, so it could be easily removed if
you want to play a DEHACKED-modded WAD with
Satanic.
Satanic changes player's TID to 667, and uses
TID's 666-671, so be careful when running the
mod with WADS which contain scripts. Also,
Satanic uses script numbers from 769 to 805.
Summoning the shadow is a buggy sometimes. Try
not to summon/interflow the shadow in narrow
passages.
When playing Satanic with a wad where LOTS of
monsters shoot simultaneously, perfomance is
really sluggish due to the smoke trails of
fireballs, smoke from the burning corpses
etc.
Ressurecting mosters sometimes works incorrect
and they're ressurected in their original form
(just like archvile worked in vanilla doom).
Since the
monsters can be a bit overpowered (evil demons,
for example), try to avoid these situations and
kill these minions.
There was reports about the game freezing
sometimes but I never actually encountered such
an error.
May Not Run With... : Earlier versions of ZDoom|GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors