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Final Heretic Chapter One: The Docks

   (18 reviews)

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3 Screenshots

About This File

Inspired by Enjay's Thief mod for Heretic, I decided to realize this wad. This is a remake of the first Heretic level, "The Docks", with a realistic set, new monsters, weapons, object for an enhanced Heretic experience.

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Guest

Unknown date

  
It's alright, but the level is lacking and the new monsters are completely out of place Still, it kept me entertained :) 3/5

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Guest

Unknown date

  
Ill-fitting new sprites, an awful recolored weapon, boring scripted cutscenes with poor grammar and spelling mistakes, flat repetitive battles with not enough ammo. Great example of what not to do with ZDoom. 0/5

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Guest

Unknown date

  
Incredible! What more to say?

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Guest

Unknown date

  
The best ever

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Guest

Unknown date

  
Nice. I liked the market area a lot, would like to see a large level themed like that.

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Guest

Unknown date

  
It's a pretty bland looking level, with pointless clashing new enemies and the new weapon's upgrading mechanic is less than obvious.

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Guest

Unknown date

  
Finely detailed with several surprises here and there. Jumped abit when ambushed by the hexen 2 spiders. Apart from poor grammer, this easily gets 4/5.

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Guest

Unknown date

  
A great .WAD for "Heretic": simply awesome!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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