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Doomworld Heretic speedmapping session 1

   (12 reviews)

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4 Screenshots

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In the spirit of 32in24 and various other speedmapping session, 5 levels for heretic from scratch done in 24 hours on 01\31\10. The result is a castle\outdoor theme with some egyptian stuff.

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Absolutely. F**king. Terrible. The title screen has been changed so Corvus has the face of a duck. This should serve as warning enough.

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Unknown date

  
It was pretty fun. 3 Stars.

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Unknown date

  
Only one complain, WTF about the title screen? All maps are OK, but looks like missed something... :3 3/5 -playerlin

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Overall quality is pretty low, but +1 for being for Heretic and +1 to account for speedmapping, so 3/5 anyway. It is far too easy, especially the second map, Prison, which is far too generous in artifacts given that most of the enemies can be made to kill themselves through infighting while you hide in a place they can't reach. Still, the rest of the maps are fun and not too bad-looking, and and it's refreshing not to have monster closet traps open up every couple of steps.

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Unknown date

  
Don't know why anyone would 0 star this but I think these speedmaps are pretty good and not only that they are for Heretic :D

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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