Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Jade Earth

   (55 reviews)

3 Screenshots

About This File

A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00). Story on the bottom of the txt.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Well-done - 5/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
This is the biggest and longest map I've ever played. A few cheap spots with the Viles hurts the score a little. But by no means a bad map at all, you'd swear you played an entire game after you complete it. 4/5

Share this review


Link to review
Guest

Unknown date

  
32,565 linedefs, 50,468 sidedefs, 5,392 sectors, 2,505 things, 56 Cacodemons but no Lost Souls and PE's, 31 Arch Viles, but only 2 Cyberdemons, 1 spider mastermind. An excellent looking green map, big, dark, atmospheric. This may be the largest map ever made.

Share this review


Link to review
Guest

Unknown date

  
excelent 5/5

Share this review


Link to review
Guest

Unknown date

  
Good freeform architechture, good item/ammo balancing and the kind of monster placement that compelled me to stop playing Doom a few years back. Seriously, mate - there are other ways of making a map challenging than spamming it with near endless Revenants and Archviles. In a map this large, there are only so many times you can get away with that before it becomes predictable. A potentially excellent map inexorably marred by seemingly taking the easy way out for difficulty's sake. 3/5

Share this review


Link to review
Guest

Unknown date

  
epic map proportions, well designed battles, great weapon/monster progression. the visual theme is specific but clean and consistent, deal with it. approaching the empty arenas worked on me, it felt fair to study their layout before hordes ported in. even ambushes aren't too cruel, so dying is always at least partially your fault (HA-HA at the fda guy). linearity makes it a one time adventure, but jodwin created his personal vrack in this. 4/5 - dew

Share this review


Link to review
Guest

Unknown date

  
I excepted my urge to continue on to die out. I expected cheap traps. I expected nothing to surprise me with stock effects. I expected little to no theme. I expected me not to get pulled into it. I was so, so very wrong. I almost shed a tear when I saw the sky. Beyond amazing stuff. 5/5.

Share this review


Link to review
Guest

Unknown date

  
I liked it. You can't have too much of a good thing. Check out my UV SPEED demo of it in 9:33. http://www.doomworld .com/vb/post/927888 -Creaphis

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...