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FOREST.WAD ver 3.2

   (10 reviews)

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Forest is a five mission PWAD with new graphics. Look at the sky and watch for 'graphiti' on some walls.

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lupinx-Kassman

  
Here it is, the source of that forest sky texture you see in 25% of 94' wads.

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Guest

  
Spectaculary mediocre. OK for no brain Dooming to kill some time, but not much else.

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Never_Again

  
This must have been the first WAD I ever played. I recall being fascinated with the new sky and music, after playing the shareware through to digital holes. Twenty years later it's obvious that design- and gameplay-wise this WAD was at best mediocre even for its time. Squiggly layouts, lack of any flow, amateurish texturing and overabundance of supplies. An extra star for the nostalgia factor.

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Unknown date

  
I remember this (or an older version) from my old "Doomania" CD, with a bunch of WADs downloaded of the internets. I never understood why it was called "Forest", typical 1994-1995 nastiness. 2/5 for the nostalgia velue alone.

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Unknown date

  
Boring, ugly, repetitive. Say it in big letters: AWFUL!!

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Unknown date

  
You have to admit, for around 1994-1995, this was pretty good. Love the music in this WAD too, especially the music for the E2M9. The music sounds very relaxing there.

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Unknown date

  
I played this wad solely because the guy who calls lots of wads "AWFUL" had called it "AWFUL". :) It's not so bad; I'd say it's somewhere between average and mediocre - OK to play if you've nothing better to do. I recognized map02 - it had been in one of the "Cobra Episode" compilation megawads. BTW, there is nothing really resembling a forest in this wad; try, e.g., Skyewood if you want trees and stuff.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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