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Cold Steel

   (10 reviews)

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Episode 2 map in the E2M4 motif. Approximate architecture construction ratio between authors is about 70% Mr. Chris, 29% Mr. Freeze and 1% Hellbent.

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Unknown date

  
What a good id map style. Even it's not great but at least it's worth to play. 4/5 -playerlin

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The pitfall of the DTWiD project is that most of the original maps are shit, barring E1. E2M4 being among the worst of all the maps in Doom, any attempt to recreate its design is sure to fail, as this did. 3/5 for adherence to the project guidelines, at least.

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I didn't expect much from this, but I was positively surprised. The WAD's actually quite good; the architecture isn't outstanding (and the authors are no John Romeros), but the gameplay is fun, and it does have the E2 feeling to it. 4/5. - ZZ

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Unknown date

  
5 stars. Honestly, this could have been pulled right out of Doom. I'd take this over big "packages of garbage" like Zero Day, Tarakinnik, Mobius, and a few others any day.

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Unknown date

  
A teleporter near the chaingun (in that dark room) is buggy. It leads to a very small room with a door that can't be opened. The level was looking good... but I don't like getting stuck. You can fix it!

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This definitely fits the "Doom the Way ID Did" project it stems from. Great map and could easily have filled the original E2M4 without seeming out of place. I somewhat like Mr. Chris's decision to make his works for this project available on the archive in the meantime (it is not someone else uploading his files - these maps were uploaded by him - I verified this through PM). 5/5

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@Teleport/Chaingun: I checked the lines and they seem to be OK. What port were you using? It works fine under ZDoom ports. -Mr. Chris

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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