Credits
Founder: Hellbent
Project Managers: Hellbent, Xaser, ellmo
Artist: Kracov
Mappers: Alfonzo, Captain Toenail, Daimon, ellmo, Esselfortium, Hobomaster, Icytux, iori, Lutz, Marcaek, Megalyth, Pcorf, Phobus, Processingcontrol, Stewboy, Use3d, Xaser
Other contributors: 40oz, Bruce, Bucket, C3ON9, Mr. Chris, Cyberturtle, Dannebubinga, Doomhero85, Dragonsbretheren, Foodles, Mr. Freeze, Lawstiker, Matt534dog, Megasphere, Memfis, MithranDenizen, NaturalTvventy, Nuxius, Phobosdeimos1, RDmonkey, Shadesmaster, UltimateCarl, UltimateLorenzo, Vaporizer, XenoNemesis
Special Thanks: Balames87, Chubz, Marnetmar, The Odamex crowd for lots of DM testing, especially Ralphis, HeX9109, RjY, and Minigunner (for hosting, support, and showing up at nearly every session). The ZDaemon crowd for co-op testing and some frantic Nightmare Survival action.
Mapping Advice: John Romero
Dedicated to: Our friend Engineer, who was mapping for this project, died on September 26th, 2011 at the age of 23. May he rest in peace.
Text File
===========================================================================
Primary purpose : Single play
===========================================================================
Title : Doom the Way id Did
Filename : DTWID.WAD
Release date : 12/10/11
Version : 1.1a (revised 2/5/12)
Author : Various
Email Address : doom.the.way.id.did@gmail.com
Description : "At some point in time I got the idea that it
would be really fun if John Romero dusted off the
ol' doom editor and made another map for Doom
episode 1 for old time's sake.
He once replied to an email saying 'maybe I
will!' but never did get around to it as far as
I know.
This project asks the contributors to carefully
study the original maps and try to make them as
John Romero and Sandy Petersen did.
The guiding principle in the project is to
pretend that id Software initially intended to
release Doom as a three episode, 30 level game,
but somehow lost three levels; one from each
episode.
The mappers for the project are trying to create
those lost tenth levels, except we are extending
this concept to be a full 3 episode replacement.
Our goal is to make the 'lost' maps as
authentically as possible to be convincingly
mistaken for original levels from the game, to
recreate Doom the Way id Did."
-Hellbent
Additional Credits to : Founder:
Hellbent
Project Managers:
Hellbent, Xaser, ellmo
Artist:
Kracov
Mappers:
Alfonzo, Captain Toenail, Daimon, ellmo,
Esselfortium, Hobomaster, Icytux, iori,
Lutz, Marcaek, Megalyth, Pcorf, Phobus,
Processingcontrol, Stewboy, Use3d, Xaser
Other contributors:
40oz, Bruce, Bucket, C3ON9, Mr. Chris,
Cyberturtle, Dannebubinga, Doomhero85,
Dragonsbretheren, Foodles, Mr. Freeze,
Lawstiker, Matt534dog, Megasphere, Memfis,
MithranDenizen, NaturalTvventy, Nuxius,
Phobosdeimos1, RDmonkey, Shadesmaster,
UltimateCarl, UltimateLorenzo,
Vaporizer, XenoNemesis
Special Thanks:
Balames87, Chubz, Marnetmar,
The Odamex crowd for lots of DM testing,
especially Ralphis, HeX9109, RjY, and
Minigunner (for hosting, support, and
showing up at nearly every session).
The ZDaemon crowd for co-op testing and
some frantic Nightmare Survival action.
Mapping Advice:
John Romero
Dedicated to:
Our friend Engineer, who was mapping for
this project, died on September 26th, 2011
at the age of 23. May he rest in peace.
Special Note : .rehtie ,aedi dab a eb yltcaxe t'ndluow oremoR
nhoJ gnillik tub NRGNRB dna LLAWKET fo stnuoma
larebil esu tsum uoy ,emag eht niw oT
===========================================================================
* What is included *
New levels : 27
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1-E3M9
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 year (over 3 years if you count the project's
unofficial start in '08!)
Editor(s) used : Various
May Not Run With... : Versions of Doom prior to 1.9
* Map Credits *
E1M1: "Communications Bridge" by Esselfortium
E1M2: "Military Bunker" by Hobomaster
E1M3: "Fuel Synthesis" by Esselfortium
E1M4: "Treatment Plant" by Hellbent
E1M5: "Engineering Bay" by ellmo
E1M6: "Reactor Complex" by Hobomaster
E1M7: "Logic Core" by iori
E1M8: "Transport Facility" by ellmo
E1M9: "Excavation Site" by Stewboy (Forty-Two)
E2M1: "Receiving Station" by Xaser
E2M2: "Filtration Compound" by Esselfortium + Xaser
E2M3: "Rec Facility" by Captain Toenail
E2M4: "Mental Ward" by ellmo
E2M5: "Deimos Command" by Use3D
E2M6: "Foundry" by st. alfonzo
E2M7: "Ore Processing" by Megalyth
E2M8: "Vault" by Marcaek + Esselfortium
E2M9: "Nebulous Origins" by iori
E3M1: 'Abyssal Stronghold" by ellmo
E3M2: "City of Corpses" by Daimon (Walter Confalonieri) + ellmo
E3M3: "Malebolge" by Icytux
E3M4: "Torture Chambers" by Captain Toenail + Hellbent
E3M5: "Chapel of Scorn" by Paul Corfiatis
E3M6: "Depths" by Phobus
E3M7: "Inner Sanctum" by ellmo
E3M8: "Core" by ProcessingControl
E3M9: "Lake of Fire" by Chris Lutz
* Par Times *
Rules of Determination:
- Rounded down to nearest 15sec then +30sec
- Pistol start
- HMP difficulty
- 4 runs per map (mean average is used)
NOTE from St. Alfonzo: "I took the fastest available route for
each map, killing only those monsters that got in my way or
proved too great a threat to ignore. If I became low on health,
ammo or armor I would seek out items only if they were immediately
accessible. I ignored all secrets - including those most
convenient - and did not exploit design flaws that would aid in
improving my time.
E1M1 - 0:30
E1M2 - 1:00
E1M3 - 1:45
E1M4 - 1:30
E1M5 - 2:00
E1M6 - 3:30
E1M7 - 4:00
E1M8 - 2:00
E1M9 - 2:30
E2M1 - 0:45
E2M2 - 2:30
E2M3 - 1:00
E2M4 - 3:00
E2M5 - 2:45
E2M6 - 1:30
E2M7 - 3:15
E2M8 - 2:00
E2M9 - 3:30
E3M1 - 1:15
E3M2 - 2:00
E3M3 - 1:15
E3M4 - 1:30
E3M5 - 3:30
E3M6 - 1:30
E3M7 - 1:45
E3M8 - 1:15
E3M9 - 1:30
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://dtwid.herokuapp.com/