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book.WAD

   (8 reviews)

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A level for Doom2

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Bri0che

  

Don't play if for the sake of quality content:

- Architecture and texturing are not that good.

- Gameplay isn't transcendant, but is at least well balanced and curiously satisfying.

- The level layout is simplistic and is 90% square. Square rooms aren't a bad thing to me, but the deal is that the player shouldn't say to himself "geometry is too squarish !".

 

Finally, if you are a serious person looking for a serious WAD, this is not for you. But if you are an adventurous Doomer who like to discover old maps and have 1995 nostalgia, this is for you.

 

2,5/5 is my final rate.

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Meril

  

Map is long circa 300monsters on UV, mostly brownish textures. Some walkthrouable cages. Mostly rectangular boring rooms. Autor loves stairs on switch. 4+/10

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Guest

  
Large, mostly primitive map suffering from the mapping diarrhea syndrome: it goes on and on and on, but about never gets interesting, not on architecture, not on ambiance and not on gameplay - which is on places horrible. This has even for a '95 map too many flaws and is clearly below average, so I have not the faintest idea why this gets 5* legendary. BTW managed to get a trio mancubuses infighting, but they couldn't hurt each other, so they kept amusing themselves until end-of-level :lol:

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Zahid

  
very nice and worked map for its age....bit easy but progression is classic....

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
I hope this is a jokewad, or you are a crack monkey!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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