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Happy Birthday, Lainos!

   (6 reviews)

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5 Screenshots

About This File

A small present for Christmas of year 2012 and for the 21th bithday of Lainos, author of Sacrament, Doxylamine Moon: Overdose, 5till L1 Complex, Object 32-33-34 and several other cool maps.

Previously, I wanted to make a city level which is similar to Doxylamine Moon: Overdose, as a tribute, but I had lack of ideas and inspiration, so I decided to make it as a present. Well, it seems it was successfull. =)

Very important note: I integrated the map to the original Doxylamine OD file, which means that I changed the levels and their names only + I added one texture (LAINOS), which is a photo from Lainos. =)

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<inactive>Player Lin

  
Just too short, then I don't have other complain at all...soild map with about 10 mins, but I guess it's not just enough. 3/5

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Guest

Unknown date

  
Even tough it's simple, and interesting environment you created there! A good idea that can be pushed forward investigating. Keep on mapping, It's allways a learning process! -ElRodo

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Memfis

Unknown date

  
Short linear city map in Lainos style with quite banal gameplay and mixed visuals (nice in some areas, bland in the other). Might be moderately fun once.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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