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Hadephobia

   (48 reviews)

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About This File

A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.

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Guest

Unknown date

  
5/5 I love it!

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deimosoft

Unknown date

  
Pros - Levels all lead into each other (!) - very atmospheric - reasonable difficulty curve - some cool architecture - most midi's were pretty sweet Cons - very cramped map design in a lot places - lots of detailing to get snagged on. It really hurt the experience All in all definitely worth playing

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GBT3

Unknown date

  
This is when we mix Doom gameplay with story driven map design, the result is pretty neat for single player experience, although less surreal than A.L.T. Big plus for not doing yet another IOS map for finale and for fatalistic, unhappy ending. ;-)

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Guest

Unknown date

  
Really liked this a lot. Could use more good stuff like this.

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Katamori

Unknown date

  
I'm quite happy that I could give the idea for this WAD. =) I think, everything went very well. - Katamori (author of MAP01 and MAP21)

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StoneMason

Unknown date

  
Really great megawad. Probably the best community project I've played in years.

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Guest

Unknown date

  
Great balanced gameplay in all levels, with fairly generous weapon and ammo placement. The idea of levels flowing into each other like one big story, was done well here. The level designs don't differ too much, but they are consistently good to great, and always fun. I'm going to give it the full 5. -TRRobin.

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purist

Unknown date

  
A solid megawad that as a package is worth more than the sum of it's parts. Most of the authors involved will agree that they are still improving but everyone can be pleased with their contributions here -- purist.

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SFoZ911

Unknown date

  
Pretty cool. I like the continuity and some of the maps layouts. 4/5

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Guest

Unknown date

  
A big wad that has too little content to justify its length - and it's all stock content, anyway! Kind of like DTS-T without the 94' styled maps and advanced features. I skimmed through with IDCLEV, most of them are generic nondescript techbase/outdoor/hel l maps. Lost of obligatory wimpy monsters and switches thrown in, as if reflecting E1 magically makes everything fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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