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Hell's Janitor

   (13 reviews)

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4 Screenshots

About This File

MAP01 - Scientists have made a portal to Hell. They need someone to go in. They know it is dangerous, so they find a poor janitor and send him in to "clean up." MAP02- After "moping the floor" with the demons in Hell, the janitor returns to Earth. He sees that some of the demons found the portal and fled to Earth. Now, the janitor has to "work overtime" to fix the problem.

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Guest

Unknown date

  
I think Ruby was better than this guy. 0/5

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Guest

Unknown date

  
6 min for 2 levels on UV 2/5

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Guest

Unknown date

  
2 minimalistic maps with 2 custom monsters, the Afrit and Weightlifter12 (!!!). Fortunately for purist hipsters, this does NOT run in non-zDoom based ports.

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Guest

Unknown date

  
Hell's Janitor is slightly better than the other WADs Canofbacon has made, though this WAD was still as simple as said WADs, only with a couple of two new monsters. Also, when you have defeated Weightlifter12, he uses one of DOOMGUY's death animations after you have killed him. A slight improvement but could be better. 3/5 - Priv. Meldo Garcia Sr.

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Guest

Unknown date

  
This wad actually makes Terry's assrape fetish look good. -69105/5

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ThatQuakeFan

Unknown date

  
Good wad, I played this on Russian Overkill and i had fun, even if the levels don't look to detailed enough, except the final boss being WeightLifter12

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Obsidian

Unknown date

  
1. Try compact filesize: I noticed duplicates of quite a few files when I looked in SLADE. 2. Focus on clean level design rather than flash special effects, although the Afrit was fun to fight. 3. Weightlifter12. I could go on about this, but I'll just say that it isn't overly fun to fight. Look a bit further afield for good custom bosses. 2 stars. - Obsidian

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Guest

Unknown date

  
It's fun!

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Guest

Unknown date

  
2,5 Gameplay; 1 Design ( outside sectors!! );

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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