Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Keep

   (10 reviews)

Guest

1 Screenshot

About This File

Fast action in an Arabian desert style town. Assault the town, clean out the troops, but expect the dead to return.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

<inactive>Player Lin

  

Too much ammo. Cramped places with nice detail(in 1994 standard), going wrong place and you dead or just restart the level again(only one place is safe, the dark area near the starting place).

 

Challenging? Sure but I guess not everyone love that kind of challenging, at least for this 1994 WAD, I should not complain too much...but the place where SSG stored just..nah...it would be nice if the elevator to the SSG should use different texture, even the automap would give clue but I never found it until I spend 10+ minutes and countless save/load to cleared whole level then I finally found the elevator to it...and found useless because I already got 100% kills.

 

At least it doesn't a boring level, but frustrating in higher diffaulty for sure.  3/5

Share this review


Link to review
Zalewa

Unknown date

  
Considering that this is really old, this is actually quite awesome. A 20 year old WAD that looks decently and offers some challenge.

Share this review


Link to review
OverlordYesh

Unknown date

  
This map is a little bit challenging and not in the good way. The detail to the level is nice, but its too cramped for the number of enemies in the map.

Share this review


Link to review
cs99cjb

Unknown date

  
Not devoid of merit but gameplay is total bullshit on UV skill and somewhat bullshit on HMP: spammed from all angles by 10,000 chaingunners, many above my eyeline. Architecture is boxy and forgettable. Texturing (both choice and alignment) is not good either. No atmosphere, it's just kill, kill, kill. So many monsters that killing becomes boring and I question the wisdom of using mainly Doom 2 monsters without Doom 2 weapons. 3 stars for amusing me for 1/2 hour.

Share this review


Link to review
Grazza

Unknown date

  
It's a good wad. Play it.

Share this review


Link to review
Guest

Unknown date

  
Small level in brown bricks style. Layout is compact and a bit rectangular but works well, texture use spare but consistent, and overall ambiance is good. Gameplay @ UV is some form of city-guerilla; although a few snipers are positioned at nasty places and a bit much AV's add to the fun, it needs tactical fights - which is imho very nice. Overall: playing it was not too difficult but gave fun; rated as a 1994 map: absolutely not legendary, but solid 4/5, worth 20 minutes.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...